Acrojet

Acrojet

Cover art
Developer(s) MicroProse
Publisher(s) U.S. Gold Ltd.[1]
Platform(s) Commodore 64, Amstrad CPC, MSX, ZX Spectrum, NEC PC-8801, NEC PC-9801
Release date(s) 1985[1]
Genre(s) Flight simulator
Mode(s) Single-player

Acrojet is a 1985 flight simulator video game by MicroProse. It was originally developed for the Commodore 64 (C64), but then ported to other systems. It emphasized aerial acrobatic flying and maneuverability.

Description

The player flies a BD5J, a small agile jet. The player has to complete a series of eight stunt courses and routines with the jet. For example, in one set, the player has to fly the plane around a series of pylons. In another, the player must fly a figure eight. Stunts get harder as play progresses. Some game parameters, such as weather, are configurable.[1]

There are ten acrobatic events which can be played by up to four players at four levels of difficulty. In all ten events the player must fly over a series of obstacles.

Reception

Compute! called Acrojet "a realistic simulation that's also fun to play", stating that the game, like other MicroProse products, emphasized accurate details and controls.[2]

Credits

The original C64 version was programmed by William "Mike" Denman and Edward Hill Jr. The sound and music was done by Sid Meier, who also researched the science, along with Denman. "Stunts" were by Bill Stealey, actually a retired United States Air Force Lt. Colonel and Command Pilot. Michael Haire was credited with the artwork.[1][3]

References

  1. 1 2 3 4 Acrojet at MobyGames
  2. Bateman, Selby (October 1986). "A Great Year For Games". Compute!. p. 18. Retrieved 9 November 2013.
  3. Acrojet information from Lemon64
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