Adventure Master
Original author(s) | Christopher Chance |
---|---|
Developer(s) | CBS Software[1][2][3] |
Initial release | 1984 |
Operating system | Apple II+/IIe/IIc, Atari XL/XE, Commodore 64, IBM Personal and PC/PCjr computers |
Type | Game engine |
License | Proprietary software |
Adventure Master was a system for writing text adventures with graphics. It was written by Christopher Chance and published by CBS Software in 1984.[1] It ran on Apple II+/IIe/IIc,[4] Atari,[5] Commodore 64[6] and IBM Personal and PC/PCjr computers.[7] It came with a few test adventures such as Clever Catacombs (by Christopher Chance), Becca in Outlaw Cave and Wild Trails (by the author Jean Craighead George).
References
- 1 2 Adventure Master - Program Guide, CBS Software - Museum of Computer Adventure
- ↑ Summary:Adventure Master, By Hans Persson, Last update: 10 May 1994, Adventure Game Creators, [1984] Written by Cristopher Chance. Published by CBS Software. For Apple II+/IIe/IIc, Atari, Commodore 64, PC/PCjr. A very interactive program which allowed graphics but was very primitive. It didn't have a true verb-noun parser, instead you had to type in every combination of words that should have an effect. If you wanted to have an examinable book, you had to create an event such as "examine book". Only this phrase would then work, not for instance "examine the book". It was very user friendly, though more suited for young kids that serious adventurers. Adventure databases were given a password so you could re-edit them at a later time. It came with a couple of test games: Clever Catacombs (Written by Christopher Chance. Complete game, though without graphics. When you completed the game you were given the password that enabled you to look at the code. The password was (of course) CHANCE.) and Becca in Outlaw Cave/Wild Trails (Written by "Newbery Award-winning author" Jean Craighead George. This was one data file with two games in it. They used rooms 1-20 for the first game and 21-40 for the second game. Since the games were incomplete, you were given the password (QIMMIQ, which is Eskimo for "dog") in the manual and were encouraged to edit them and write an ending. They had graphics.). There was no mention in the manual whether you could sell games written with it without paying royalties or not.
- ↑ Report from Las Vegas:New Products at CES, By Phil Wiswell, Page 39, 1985-03-19, PC Magazine, "Games"...CBS also showed two new construction sets, Adventure Master which lets players write and draw their own text and graphics adventure games,...
- ↑ Adventure Master for Apple II (1984) - MobyGames
- ↑ Adventure Master, Atari, Atarimania
- ↑ Adventure Master (C64, 5 1/4" Disk) CBS Software - 1984 USA, Canada Release - Eli's Software Encyclopedia
- ↑ Makers of Entertainment Software Shoot for New High Scores, By Phil Wiswell, Page 52, 1985-01-08, PC Magazine, CBS Software was disappointed with the PCjr's performance last year....What CBS will push instead is adult-oriented games, Adventure Master, an adventure construction set..
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