Austin Wintory

Austin Wintory
Born (1984-09-09) September 9, 1984
Denver, Colorado, U.S.
Genres Video game music, symphonic
Occupation(s) Composer, conductor
Years active 2002–present
Associated acts Tina Guo
Website Official website

Austin Wintory (born September 9, 1984 in Denver, Colorado) is an American composer who composes scores for films and video games.[1] He is particularly known for composing the scores to the acclaimed video game titles Flow and Journey, the latter of which was nominated for a Grammy Award for Best Score Soundtrack for Visual Media (the first ever for a video game).[2] His film efforts include the scores to the 2009 Sundance hit Grace, as well as the 2008 Sundance Audience Award winner Captain Abu Raed. Wintory has composed 300 scores since 2003.

Early life

Austin Wintory was born in Denver, Colorado in 1984 and started learning piano when he was ten years old,[3] after he was introduced to composer Jerry Goldsmith by his teacher. Before the age of ten, Wintory did not play any and barely listened to music.[4] By the age of sixteen, Wintory started writing and conducting the Cherry Creek High School Orchestra during their performances of the "Spirit of the Cosmos" pieces. Two years later, at the age of eighteen, Wintory conducted the Utah Symphony during the recording of "Cosmos", which became one of his most popular projects, although he refers to it as "atrocious garbage".[4] Since 2003, Wintory has composed over three hundred musical scores.[4]

Career

Beginning of game composing career and Flow

Wintory originally met Jenova Chen (who would later co-found Thatgamecompany) while both attended the University of Southern California.[5] After networking with an interactive media student at USC and scoring a small game project, his name was passed along to Chen, who asked Wintory to score his thesis project, Flow[5] (later re-released on PlayStation Network). Wintory, Chen and Nick Clarke developed the first version of Flow as a three-man team, with Wintory remarking that Chen had an incredible way of processing information, seeing far beyond code and reaching into the emotional implications of things.[5]

As a traditional orchestral student at the time, Wintory considered the music of Flow was radically unlike any he had written before.[5]

Wintory regards the pink area of the game, where the player controls a jellyfish-like creature, as the humorous area of the game, describing his music for it as almost "circus-like" compared to the overall soundtrack.[5]

Monaco

Originally, Monaco developer Andy Schatz sought out licensed music as a backdrop to the game's setting, feeling that the style of music needed was too esoteric to hire a composer. Wintory, however, was able to convince Schatz that he could create an original score that fit the project's vision. Likening 2D sprite-based games to the silent film era, Wintory agreed with the notion that the soundtrack to a game like Monaco should have an earnest yet self-aware nostalgic feeling, stating "There's no way to just objectively listen to that style of music without automatically being like 'This reminds me of a bygone era.'"[5] Wintory was excited at the chance to create an old-timey score with wit and humor, stating "when else am I ever going to be asked to write anything remotely like this?"[5]

Journey

Soundtrack development

Chen discussed looking for a central musical idea that would span the entire game, which ultimately took the form of the score's first track, "Nascence," recorded in April 2009.[5] Wintory credited the inspiration of hearing Chen discuss the project for how quickly the first musical ideas clicked in his mind.[5] According to Wintory, the primalness of Thatgamecompany's games, which are heavily influenced by Joseph Campbell's hero's journey, appeal to a broad audience through the story of mankind rather than a more esoteric story. He did not consider the abstract storytelling of Journey as more or less difficult to score than other projects, only different.[6] he also described the experience of scoring in an abstract, parallel way as taken to a new level by Journey.[6]

Most of the soundtrack revolves around a group of soloists (cello, bass/alto flute, harp, viola and serpent), plus a string orchestra (the Macedonia Radio Symphonic Orchestra) and various sound effects. Wintory approached the soundtrack as "essentially a cello concerto."[5] Cellist Tina Guo, who worked with Wintory on several scores, has been praised by Wintory as "a cellist of the highest caliber"[6] and was the first person Wintory thought of for the soundtrack on the day he first spoke with Thatgamecompany founder Jenova Chen about the game.[5] In April 2011, Wintory wrote "Woven Variations," a miniature cello concerto for Guo inspired by Journey's score, which the two performed together in Los Angeles.[7]

Wintory controlled the musical direction of the game based on his ideas, which were then "collaboratively messaged with Thatgamecompany."[5] Journey was Wintory's longest stint developing music for a project,[5] with the game's development lasting over 3 years. He felt the extended development time allowed him the freedom to place music into the game, yet sit on the ideas and receive detailed feedback from Thatgamecompany developers on the emotions they were looking for.[5] By directly working with Thatgamecompany to implement his audio as he wrote it, and playing the game alongside Thatgamecompany staff, Wintory had access to the game's complete experience and could make fully informed adjustments.[5]

The game and its music were generally developed in sequential order, resulting in Wintory's oldest written pieces arriving in the game's beginning.[5] As the development phase of the project expanded, Wintory looked back on older pieces, and felt he changed greatly as a person and a composer.[5] While Wintory made some changes to older pieces, he generally resisted reworking music written 1 1/2 to 2 years prior, feeling the need to preserve much of the naivete and innocence of the earlier work as its own kind of "emotional arc".[5]

Reception

The soundtrack was released as an album on April 10 on iTunes and PSN.[8] The album is a collection of the "most important" pieces of the soundtrack, arranged by Wintory to stand alone as an album without the context of the player's actions.[9] The album comprises 18 tracks and is over 58 minutes long. It features the voice of Lisbeth Scott for the final track, "I Was Born for This". After its release, the soundtrack reached the top 10 of the iTunes Soundtrack charts in more than 20 countries.[10] It also reached position 116 on the Billboard sales charts with over 4,000 sales in its first week after release, the second-highest of any video game music album to date.[11]

Leisure Suit Larry creator and original composer Al Lowe approached Wintory with scoring the Leisure Suit Larry: Reloaded remake, since the Replay Games development team were fans of Journey.[12] After accepting the offer, Wintory described it as shocking as the two projects "couldn't be more opposite of each other."[12]

No amount of interviews, congratulatory emails or Twitter high-fives will ever make the side-by-side listing of Austin Wintory and John Williams feel like part of this reality.

— Austin Wintory, Grammy.com[13]

On December 5, 2012, Journey received a Grammy nomination for Best Score Soundtrack for Visual Media,[14] becoming the first video game score to receive a Grammy nomination, sharing the category with John Williams' The Adventures of Tintin: The Secret of the Unicorn, Ludovic Bource's The Artist, Hans Zimmer's The Dark Knight Rises, Howard Shore's Hugo, and Trent Reznor & Atticus Ross's winner, The Girl with the Dragon Tattoo. Journey's nomination occurred in the wake of Christopher Tin's "Baba Yetu" (originally composed for Civilization IV) winning a Grammy the previous year for Best Instrumental Arrangement Accompanying Vocalist(s), and it was Tin who first made Wintory aware of his Grammy nomination via a phone call.[13] Prior to the Grammy nomination, Wintory described video games as having evolved into "a full-blown art genre that is right alongside literature and any other form of storytelling."[5]

Works

Games

Game Year Developer
Ages of Athiria (Theme Only) 2002 Elysian Productions
Flow 2006 Thatgamecompany
Flow Expansion Pack 2007 Thatgamecompany, Super Villain Studios
GroundTruth: Toxic City 2007 Sandia Nat’l Lab, USC-Gamepipe
Replay 2007 Take Action Games
GroundTruth 2: Lock Down 2008 Sandia Nat’l Lab, USC-Gamepipe
My Virtual Tutor 2008 1st Playable Productions
Census 2010 Draft FCB
Super Awesome Mountain RPG 2010 Codename Games
Journey 2012 Thatgamecompany
Horn 2012 Phosphor Games
Monaco: What's Yours Is Mine 2013 Pocketwatch Games
Leisure Suit Larry: Reloaded [15] 2013 N-Fusion Interactive
Soul Fjord 2014 Airtight Games
Sunset 2014 Tale of Tales
The Banner Saga 2014 Stoic Studios
The Order: 1886 (co-writer of The Knights theme, with Jason Graves) 2015 Ready at Dawn, SCE Santa Monica Studio
Assassin's Creed Syndicate 2015 Ubisoft Quebec
The Banner Saga 2 2016 Stoic Studios
Abzû 2016 Giant Squid Studios

Films

2006
2007
2008
2009
2010
2011
2012

Awards

List of awards and nominations
Award Category Recipients and nominees Result
British Academy Games Awards (BAFTAs)[16][17] Innovation Flow (Jenova Chen, Nicholas Clark, Austin Wintory) Nominated
Audio Achievement Journey Won
Original Music Journey Won
D.I.C.E. Awards[18] Outstanding Achievement in Original Music Composition Journey Won
Grammy Awards[14] Best Score Soundtrack for Visual Media Journey Nominated
Video Game Awards[19][20] Best Original Score Journey Won
Best Song in a Game "I Was Born for This" (Journey) Nominated

References

  1. "Austin Wintory". soundtrack.net.
  2. Morris, Christopher (December 5, 2012). "Frank Ocean, Fun lead 55th Grammy nominations". Variety. Retrieved December 5, 2012.
  3. "Wintory Biography". Classic.FM. Retrieved August 29, 2016.
  4. 1 2 3 Wenzel, John (May 16, 2012). "Denver-born composer Austin Wintory's musical journey". Denver Post. Archived from the original on August 29, 2016. Retrieved August 29, 2016.
  5. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 "IndieGames Podcast #23: Sleigh Ride", IndieGames, UBM Tech, December 23, 2011, retrieved February 17, 2012
  6. 1 2 3 Tong, Sophia (July 29, 2011), "Sound Byte: Journey", GameSpot, CBS Interactive, archived from the original on August 20, 2013, retrieved February 17, 2012
  7. Wintory, Austin (January 5, 2012), "A Musical Journey", PlayStation Blog, Sony, retrieved February 17, 2012
  8. Grommesh, Aaron (April 11, 2012). "Journey Soundtrack Now Available". Thatgamecompany. Retrieved June 27, 2012.
  9. C., Alex (March 15, 2012). "Interview: Composer Austin Wintory On Journey". TheSixthAxis. Retrieved June 28, 2012.
  10. Stuart, Keith (May 28, 2012). "Are video game soundtracks the new concept albums?". London: The Guardian. Retrieved June 28, 2012.
  11. Caulfield, Keith (April 19, 2012). "Chart Moves: 'Newsies' Cast Album Debuts, 'MTV Unplugged' Returns, and a Video Game Soundtrack Sizzles". Billboard. Retrieved June 28, 2012.
  12. 1 2 McWhertor, Michael (December 10, 2012), "Journey composer Austin Wintory to score Leisure Suit Larry remake", Polygon, Vox Media, retrieved February 17, 2012
  13. 1 2 Wintory, Austin (February 1, 2013), "First-Time GRAMMY Nominee: Austin Wintory", Grammy.com, The Recording Academy, retrieved February 17, 2012
  14. 1 2 Nessif, Bruna (December 5, 2012), "55th Annual Grammy Awards: Complete List of Nominees", E! Online, E! Entertainment Television, retrieved February 17, 2012
  15. Campbell, Colin (June 5, 2013). "Austin Wintory: Larry is more romance than sex". polygon.com. Retrieved June 23, 2013.
  16. "Games in 2007", bafta.org, British Academy of Film and Television Arts, 2007, retrieved February 17, 2012
  17. "Games in 2013", bafta.org, British Academy of Film and Television Arts, February 12, 2013, retrieved February 17, 2012
  18. "2013 D.I.C.E. Awards", Grammy.com, Academy of Interactive Arts & Sciences, February 1, 2013, retrieved February 17, 2012
  19. "Best Original Score - Video Game Awards 2012", Spike, Viacom, November 15, 2012, retrieved February 17, 2012
  20. "Best Song in a Game - Video Game Awards 2012", Spike, Viacom, November 15, 2012, retrieved February 17, 2012

External links

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