AvaGlide
Developer(s) | Haiku Interactive |
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Publisher(s) | Haiku Interactive |
Platform(s) | Xbox 360 (Xbox Live) |
Release date(s) |
‹See Tfd›
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Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
AvaGlide is avatar-based title, developed by Haiku Interactive and published on the Xbox Live Indie Games channel. It was released in 2010, and praised for its visuals and gameplay.[1]
Gameplay
AvaGlide uses a player's Xbox avatar in a series of hang-gliding minigames. Three minigames include navigating the glider through rings to collect points and time bonuses, hitting targets with crates dropped while gliding, and a course to collect as many points as possible. Multiplayer functionality is enabled.
Graphics rendering
AvaGlide uses the SunBurn XNA Game Engine (by Synapse Gaming) and a professional physics library, producing detailed textures and real-time shadows. The physics engine enables smooth gliding, complete with wind gusts and speed regulation that add dimension to the challenges.