Blue Print (video game)
Blue Print | |
---|---|
Developer(s) |
Bally Midway[1] Zilec Electronics [2] |
Publisher(s) |
Bally Midway CBS Electronics [3][4] |
Platform(s) |
Arcade Atari 2600 Atari 5200 Commodore 64 [1] |
Release date(s) |
June 1982 (arcade) 1983 (Atari 2600, Atari 5200, Commodore 64) |
Genre(s) | Maze |
Mode(s) | Single-player, multiplayer |
Cabinet |
Upright Standard [1][5] |
CPU | Z80 (@ 3.5 Mhz), Z80 (@ 1.25 Mhz) [4][6] |
Sound | AY8910 (@ 1.25 Mhz), AY8910 (@ 625 Khz)[4][6] |
Blue Print, is an arcade maze game released in June 1982. It was developed by Zilec Electronics Limited and licensed to Bally Midway. The player controls J.J., a man whose girlfriend Daisy is being chased by Ollie Ogre. To defeat him, J.J. must find the pieces of a machine based on a blueprint.[4] Home ports of Blue Print were published by CBS Electronics for the Atari 2600, Atari 5200, and Commodore 64.
Gameplay
The play area is divided into top and bottom sections. The top section contains ten houses, arranged in a maze, and the bottom section contains the Blue Print and the Bomb Pit. Players navigate the character into the houses in search of machine pieces; machine pieces found must be dragged to their correct place on the Blue Print. Once the pieces are all in place, an on-screen button can activate the machine. The machine shoots balls at Ollie Ogre; when a ball hits, he falls down and stops his chase, and the level is won.[4]
Of the ten houses, eight contain machine parts, and the other two contain bombs. Entering a previously visited house will find a bomb. Bombs must be defused by dropping them in the bomb pit, or they will explode and cost a life. Touching Fuzzy Wuzzy is also fatal. By default settings, players start with three lives and win another at 30,000 points. When all lives are gone, the game is over.
A button controls J.J.'s run speed when the machine is not operating.[3]
Enemies
Ollie Ogre chases J.J.'s girlfriend across the top of the screen and drops lethal flowerpots.[4]
Sneaky Pete lives in the bomb pit and will emerge to prematurely activate the machine. If he is successful, the gathered pieces will fall off of the blueprint.[4]
Fuzzy Wuzzy is a wandering monster, first appearing on level 3, who will kill J.J. upon contact.[4]
References
- 1 2 3 "Blue Print © 1982 Bally Midway Mfg. Co.". Arcade History. Arcade History. Retrieved 5 December 2012.
- ↑ "System 16". MIDWAY UNIQUE HARDWARE. Toby Broyad.
- 1 2 "Blue Print". International Arcade Museum. International Arcade Museum Library. Retrieved 5 December 2012.
- 1 2 3 4 5 6 7 8 "CBS Electronics Blue Print". 8-Bit Central. 8-Bit Central. Retrieved 5 December 2012.
- ↑ "solvalou". ARCADE PCB DIP SWITCH SETTINGS. solvalou.
- 1 2 "System 16". MIDWAY UNIQUE HARDWARE. Toby Broyad.
External links
- Blue Print at Coinop.org
- Blue Print at the Arcade Museum database
- Blue Print at 8-bit Central
- Blue Print specs at Worthpoint