Character Technical Director
Occupation | |
---|---|
Names | Character TD, Creature TD, Technical Animator |
Occupation type | Profession |
Description | |
Competencies | Anatomy, Computer Programming, Mathematics |
A Character Technical Director (TD), also referred to as a Creature TD (ILM, Weta) or Technical Animator (Imageworks), is a type of Technical director in film & games who is specifically concerned with characters, creatures, and mechanical objects.[1][2]
Responsibilities
The role of a Character TD may vary from studio to studio in its scope, but it is almost always centered around the discipline of rigging: the process of engineering anatomical or mechanical kinematic systems that move and deform digital models, and the design of higher-level interfaces used by computer graphics animators to control the movements of those models.
The role may additionally encompass disciplines such as modeling & simulation.
Software
The software used by Character TDs may vary widely from studio to studio, from off-the shelf tools to proprietary in-house systems. Autodesk Maya is used predominantly throughout the VFX and Animation industry, with Softimage also having a large user-base. In the gaming industry, Autodesk Maya and Autodesk 3D Studio Max have been the dominant presence.
Many studios pair off-the-shelf software with their own in-house software and plug-ins for rigging and simulation. For instance, Industrial Light & Magic does much of their sim setup and simulation in a proprietary package called Zeno, and Weta Digital uses an in-house simulation system they call Tissue.
Notable newcomers to the field of rigging include the independent platform Fabric Engine, being used by Double Negative, MPC and Hybride.
Character TD Responsibilities and Software by Studio
Industrial Light & Magic
Title | Creature TD |
Department | Creature Dev |
Responsibilities |
Body rigging |
Software |
Autodesk Maya |
Sony Pictures Imageworks
Title | Technical Animator |
Department | Rigging |
Responsibilities |
Body Rigging |
Software | Autodesk Maya |
Walt Disney Animation Studios
Title | Character TD |
Department | |
Responsibilities |
Body Rigging |
Software | Autodesk Maya |
Notable Character TDs
Within the VFX, Animation, and Game Development communities, a number of artists have gained name-recognition for their contributions to the field of rigging. A few of those artists include:
Jason Osipa
An EA and LucasArts Character TD Known for pioneering and disseminating (through his book "Stop Staring: Facial Animation Done Right")[3] a type of facial-rigging that did not rely on phonemes and pre-built expressions, but rather the blending of more generic poses using simplified controls often referred to as Osipa-Style controls.[4]
Jason Schleifer
A Weta and Dreamworks Creature TD Known for his video series "Animator Friendly Rigging", wherein he discusses techniques for building complex rigging control systems that are intuitive and easy to use (thus the term "Animator Friendly").[5]
Hans Godard
A Naughty Dog Character TD Known for his implementation of the Skinning Converter, converting any sequence of meshes to a set of animated Joints and automated Skinning maps. Another interesting Plugin is the RBF Solver, a global interpolator N-dimensional.[6][7]
References
- ↑ Jeremy Birn. "What is a Technical Director?". 3Drender.com. Retrieved 9 August 2015.
- ↑ "Animation Technical Director". Inside Jobs. Retrieved 9 August 2015.
- ↑ "Stop Staring: Facial Modeling and Animation Done Right". Amazon. Retrieved 29 January 2016.
- ↑ "Jason Osipa". IMDB. Retrieved 29 January 2016.
- ↑ "Jason Schleifer". IMDB. Retrieved 29 January 2016.
- ↑ "Hans Godard". IMDB. Retrieved 29 January 2016.
- ↑ "Hans Godard ships Skinning Converter for Maya". CG Channel. October 21, 2015. Retrieved 29 January 2016.