Christian Allen
Christian Allen | |
---|---|
Christian Allen | |
Born | October 15, 1976 |
Nationality | American |
Occupation | game designer |
Christian Allen is an American video game designer. He is most noted for his contributions to the Ghost Recon franchise and Halo: Reach. Allen became Lead Designer on Tom Clancy's Ghost Recon 2 and continued in that role through Tom Clancy's Ghost Recon Advanced Warfighter, becoming Creative Director on Tom Clancy's Ghost Recon Advanced Warfighter 2.
Allen started his career as a modder in the late 90’s. He started making mods for Rainbow Six for fun and for his friends.[1]
Allen left Red Storm Entertainment in summer of 2007 and moved to Bungie, where he took the role of Lead Designer on Halo: Reach. Allen left Bungie during development of Halo: Reach for unknown reasons, joining WB Games to work on Middle-earth: Shadow of Mordor as Design Director.[2]
Allen announced in March 2012 that he had started a company called Serellan LLC in order to produce a hardcore tactical shooter, successfully raising over $220,000 on Kickstarter.[3] The shooter, named Takedown: Red Sabre, was released on September 20, 2013 on PC and February 21, 2014 on Xbox 360 Live Arcade.
In August 2015, Allen announced that Serellan LLC would be releasing a new title, named Epsilon. It was released on Steam Early Access on October 1st, 2015. [4] In March 2016, Allen built and released Hotel Blind on Steam, which he describes as a "about a blind man in a hotel room." [5] In September 2016, Allen announced he had ported Hotel Blind to virtual reality platforms.[6]
Notable game credits
- Tom Clancy's Rainbow Six: Athena Sword (2003)
- Tom Clancy's Ghost Recon: Island Thunder (2003)
- Tom Clancy's Ghost Recon: Jungle Storm (2004)
- Tom Clancy's Ghost Recon 2 (2004)
- Tom Clancy's Ghost Recon 2: Summit Strike (2005)
- Tom Clancy's Ghost Recon Advanced Warfighter (2006)
- Tom Clancy's Ghost Recon Advanced Warfighter 2 (2007)
- Tom Clancy's Ghost Recon Predator (2010)
- Halo: Reach (2010)
- Tom Clancy's Ghost Recon: Future Soldier (2012)
- TAKEDOWN: Red Sabre (2013)
- Middle-earth: Shadow of Mordor (2014)
- Epsilon (2015)
- Hotel Blind (2016)
References
- ↑ Shooting range. Christian Allen: «Gamers want good games in general, not just good shooters» // Interviews in English — GameStar.ru Archived September 14, 2012, at the Wayback Machine.
- ↑ Christian Allen's Linkedin\http://www.linkedin.com/pub/christian-allen/5/397/696
- ↑ http://www.kickstarter.com/projects/355932838/crowdsourced-hardcore-tactical-shooter
- ↑ http://gamasutra.com/view/pressreleases/251937/Serellan_announces_Squad_Based_game_Epsilon_platformrelease_window_new_contributors_Razer_collaboration.php
- ↑ http://www.gamasutra.com/blogs/ChristianAllen/20160329/268995/Building_a_game_from_scratch_in_UE4_Hotel_Blind.php
- ↑ "How an NPR story, an Unreal tutorial, and gamer feedback turned into a Virtual Reality blind simulation.". Retrieved 2016-09-15.
External links
- Christian Allen's profile at MobyGames
- Christian Allen at Linkedin
- Christian Allen at Halopedia, the Halo wiki
- Christian Allen on Twitter
- Christian Allen's Blog
- Gamasutra Blog