Count Duckula 2
Count Duckula 2 | |
---|---|
Publisher(s) | Alternative Software |
Series | Count Duckula |
Platform(s) | ZX Spectrum, Amstrad CPC |
Release date(s) | 1992 |
Genre(s) | Platform game |
Mode(s) | Single player |
Count Duckula 2 is a computer game for the ZX Spectrum and Amstrad CPC released in 1992 by Alternative Software.
It was the follow-up to the 1989 release Count Duckula in No Sax Please—We're Egyptian. Both are tie-in licenses of the Cosgrove Hall Count Duckula cartoon series.
Gameplay
Count Duckula 2 is a platform game in which the player advances Duckula from screen to screen shooting soft toys with a ketchup gun.
Critical reaction
Critically, the game consistently achieved some of the lowest review scores of the 8-bit era and is considered one of the worst games published for these platforms. Sinclair User reviewed the game, awarding it 64%, concluding: "If you like silent, slow, basic, dated, unresponsive, annoying games, get it!".[1] The Your Sinclair review was more scathing, awarding 9%: "The whole thing seems to play quite happily by itself, with the player being a sort of novelty bonus."[2]
The Amstrad CPC version fared no better, with Amstrad Action awarding the game a mere 3%.
In the final issue of Your Sinclair, Count Duckula 2 was voted the Number One Worst Speccy Game Of All Time by the magazine's readers.[3]
References
- ↑ Sinclair User issue 128 at World Of Spectrum
- ↑ Your Sinclair issue 84 at World of Spectrum
- ↑ Your Sinclair, issue 93, September 1993