Deloping

Delope (French for "throwing away") is the practice of throwing away one's first fire in a pistol duel, in an attempt to abort the conflict. According to most traditions, the deloper must first allow his opponent the opportunity to fire after the command ("present") is issued by the second, without hinting at his intentions. The Irish code duello forbids the practice of deloping explicitly.

The delope could be attempted for practical reasons, such as if one duelist thought their opponent was superior in skill, so as not to provoke a fatal return shot. Deloping could also be done for moral reasons if the duelist had objections to attempting to kill his opponent or if he were so skilled a marksman as to make the exchange unfair. Deloping in a duel, for whatever reason, could be a risky strategy whether or not the delope was obvious to all present. Deloping with a near miss, in order to save one's honor without killing, could backfire if the opponent believed the effort to be genuine and responded with a fatal shot. Also, regardless of whether the delope was near or wide, the opponent might infer that he was being insulted as "not worth shooting" (an unworthy opponent) and either take care to aim his own shot to kill or insist on a second exchange.

However, for the opponent to insist upon a second shot after a delope was considered bloodthirsty and unbecoming. Often, it would fall to the seconds to end the duel immediately after a delope had been observed.

The term delope is specific to the use of firearms in a duel which, historically speaking, were typically flintlock pistols. These pistols were notorious for their lack of accuracy at long distances and a particularly skilled marksman might attempt to delope unnoticed with a well-placed "near-miss." The distance between the two combatants had to be great enough that all others present would assume that any miss was due to this inherent inaccuracy and not intentional. This way the shooter could avoid killing his opponent and, if accused of deloping, claim he had made a genuine effort. Also, the opponent might recognize the "near-miss" as a delope but understand that it was meant for the benefit of any witnesses present and, if the opponent was not insulted, also delope. Both parties could then claim they had each tried to shoot the other and the duel would end without any fatalities.

Notable uses

In fiction

In game theory

Deloping may be the best strategy for a duelist with lower accuracy than both his opponents in a truel (against rational opponents) when he is given first fire. Both opponents will recognize each other as the biggest threat and take each other out, leaving the deloping shooter unharmed.

References

Notes

  1. Reilly, Robin. William Pitt the Younger. New York, 1978: 358-359.
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