Draco (programming language)
Paradigm | imperative (procedural), structured |
---|---|
Designed by | Chris Gray |
First appeared | early 1980s, discontinued around 1990 |
Typing discipline | static, strong, manifest |
Draco was a shareware programming language for CP/M and the Amiga, created by Chris Gray in the early 1980s, and discontinued sometime around 1990.[1]
Draco, a blend of Pascal, C and ALGOL 68, was a strongly typed language most notable for its ability to produce small, optimized executables, and for the compiler's ability to work in very limited memory spaces. Gray himself used Draco for the Amiga to create a port of Peter Langston's game Empire.
References
External links
- CP/M distribution
- Draco Author Chris Grays compiler page covering Draco
- Freeware Draco-to-C converter at Aminet
- Source code of Draco at Aminet
This article is issued from Wikipedia - version of the 5/16/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.