European Air War
European Air War | |
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Developer(s) | MicroProse |
Publisher(s) | MicroProse |
Platform(s) | Microsoft Windows |
Release date(s) | October 31, 1998 |
Genre(s) | Flight simulator |
Mode(s) | Single player, Multiplayer |
European Air War is a combat flight simulator released by MicroProse in 1998. European Air War is the sequel to 1942: The Pacific Air War by Microprose. The stock standard version simulates the Battle of Britain, and the Allied Air offensives in Western Europe during the Second World War in 1943-1945.
Gameplay
European Air War consists several modes; a Quick Start option, which allows immediate undefined play; a Single Mission option, which allows selection of aircraft and mission type, and a campaign mode called Pilot Career.
The Pilot Career mode, allows the user to take the role of a pilot in the RAF, Luftwaffe or USAAF and play in any of three time eras, the Battle of Britain in 1940, the Allied Air offensives in 1943, and the Air offensives before and after D-Day until the end of the war in 1944-45.
During a Pilot Career player actions will directly affect the progress of the war, including delaying or bringing forward the invasion of Europe. Players may also rise up the ranks, starting as a non-commissioned officer to full officer commanding a fighter squadron (or staffel) and assuming responsibility for the men and machines under the player's command. As a squadron commander a player can select the rosters and weapons loadouts for use in missions, selecting between disposable fuel tanks, rockets, or bombs to assist in completing assigned missions.
The AI in European Air War is highly flexible, with several difficulty settings that can be altered by the user to ensure the game remains challenging for a long period of time. AI pilots within the player's squadron can be controlled by the user in Quick Start and Single Mission options, and gradually become available as the player receives promotions within their squadron in a Pilot Career.