F1 Pole Position 2
F1 Pole Position 2 | |
---|---|
European cover art | |
Developer(s) | Human Entertainment[1] |
Publisher(s) | |
Director(s) | Hifumi Kouno |
Producer(s) | Shūji Yoshida |
Designer(s) | Takahiro Uchiyama |
Programmer(s) | Ryūichi Itō |
Artist(s) | Takeshi Kadoma |
Composer(s) |
Kouji Niikura[3] Masamichi Yamazaki[3] |
Series | Human Grand Prix |
Platform(s) | Super NES[1][4] |
Release date(s) | |
Genre(s) | Formula One racing[1] |
Mode(s) | Single-player |
F1 Pole Position 2 - known in Japan as Human Grand Prix II (ヒューマングランプリ2, lit. "Human Grand Prix 2") - is the sequel to Human Grand Prix and the predecessor to Human Grand Prix III: F1 Triple Battle.
Summary
General summary
Satoru Nakajima is introduced to the series as a hidden character that can be saved either of the two provided files.
This relationship would eventually continue until Human Grand Prix IV: F1 Dream Battle was released. Also, it is possible to edit the contracts for the engine manufacturers in addition to the individual players and their respective contracts. The engines in this game looks similar to Human Grand Prix III and Human Grand Prix IV. Licensing was possible by Fuji Television and FOCA. World Grand Prix mode allows the player to re-enact the 1993 season. Battle mode allows for a single race to take place against up to 13 CPU-controlled players. Finally, time attack mode allows players to practice on the tracks. There is a guiding arrow for turns that allow players to correct judge how much pressure that he or she can put on the turns.
This feature would eventually be used in other Human Grand Prix games.
Drivers and teams
The McLaren team does not feature triple World Champion Ayrton Senna, instead Michael Andretti and the driver who would replace him later that season, Mika Häkkinen, are featured.
References
- 1 2 3 4 5 6 7 8 "Release information". GameFAQs. Retrieved 2008-05-02.
- ↑ Human Grand Prix II at superfamicom.org
- 1 2 Composer information at SNES Music
- ↑ ヒューマン・グランプリ2 at super-famicom.jp (Japanese)