Autodesk MotionBuilder
Developer(s) | Autodesk Inc. |
---|---|
Stable release |
2016[1]
|
Operating system | Windows, Linux |
Type | 3D computer graphics |
License | Trialware |
Website |
autodesk |
MotionBuilder is a professional 3D character animation software produced by Autodesk. It is used for virtual production, motion capture, and traditional keyframe animation. It was originally named Filmbox when it was first created by Canadian company Kaydara, later acquired by Alias and renamed to MotionBuilder. Alias in turn was acquired by Autodesk.
It is primarily used in film, games, television production, as well as other multimedia projects. Mainstream examples include Assassin's Creed, Killzone 2, and Avatar.
At SIGGRAPH 2012, Autodesk announced a partnership with Weta Digital and Lightstorm Entertainment to develop the next generation of the technology.[2]
Features
- Realtime display and animation tools
- Facial and skeletal animation
- Best-of-class support for motion capture devices; ability to derive skeletal animation from trajectories of markers of optical motion capture systems (restricted to human moves, built-in actor tool)
- A SDK that exposes functionality through Python and C++ via Qt and PySide.[3]
- Ragdoll physics
- Inverse kinematics
- 3D non-linear editing system (the Story tool)
- Professional video broadcast output and input (input video may be mapped to any 3D object in the scene as the texture)
- Direct connection to other Autodesk digital content creation tools
- The FBX (.fbx) file format[4] for 3D software interoperability has grown out of this package
See also
References
- ↑ "Autodesk MotionBuilder SDK Documentation". Autodesk. Retrieved 2013-04-29.
- ↑ Business Wire (2012-08-07). "Autodesk, Lightstorm Entertainment and Weta Digital Drive Virtual Production Forward". Business Wire. Retrieved 2013-04-29.
- ↑ "Autodesk MotionBuilder SDK Documentation". Autodesk. Retrieved 2013-04-29.
- ↑ "FBX Export, Plug-In | Download FBX Converter". Autodesk. Retrieved 2013-04-29.
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