Players' Bill of Rights
A Players' Bill of Rights or Gamers' Bill of Rights is a suggested set of best practices for either game design or game software that has been presented in the style of a historical bill of rights.[1] There have been numerous such proposals, including those by Graham Nelson in 1994,[2] Raph Koster in 2000,[3] Ernest W. Adams in 2004,[4] and Brad Wardell in 2008.[5]
References
- ↑ "Can Players Have Rights?", accessed 29 October 2014
- ↑ "Craft of Adventure", accessed 29 October 2014
- ↑ "Declaring the Rights of Players", accessed 29 October 2014
- ↑ "The Designer's Notebook: The Bill of Players’ Rights", accessed 29 October 2014
- ↑ Wardell, Brad (2008). "Gamers Bill of Rights". gamersbillofrights.com. Archived from the original on 2014-05-17. Retrieved 29 October 2014.
External links
- Graham Nelson's "Craft of Adventure"
- Raph Koster's "Declaring the Rights of Players"
- "Gamers' Bill of Rights" at Tea Leaves
- Ernest Adam's "The Designer's Notebook: The Bill of Players' Rights"
- Brad Wardell's "Gamers Bill of Rights" (archived)
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