Gun (video game)

Gun
Developer(s) Neversoft
Beenox (PC)
Rebellion Developments (PSP)
Publisher(s) Activision
Composer(s) Christopher Lennertz
Platform(s) PlayStation 2
Xbox
GameCube
Microsoft Windows
Xbox 360
PlayStation Portable
Release date(s)

PlayStation 2, Xbox, GameCube

  • AUS: November 5, 2005
  • NA: November 8, 2005
  • EU: November 11, 2005
  • EU: November 25, 2005 (GC)

Microsoft Windows

  • NA: November 9, 2005
  • EU: November 18, 2005

Xbox 360

  • NA: November 16, 2005
  • EU: December 2, 2005

PlayStation Portable

  • NA: October 10, 2006
  • EU: November 3, 2006
  • AUS: November 15, 2006
Genre(s) Action-adventure, stealth
Mode(s) Single-player, multiplayer

Gun is a Revisionist Western-themed[1][2] action-adventure video game developed by Neversoft and published by Activision for the PlayStation 2, Xbox, GameCube, Microsoft Windows, and Xbox 360. The game was released in North America on November 17, 2005, and during mid-to-late-November in Europe. Since October 13, 2006, the game has been available to buy on Steam.[3] The PlayStation Portable version, released on October 10, 2006 under the title Gun: Showdown, features new side-missions, a multiplayer mode, and other additions that were not available in the console versions.

During its first month, the game sold 225,000 copies across the four console systems for which it was initially released. The game had sold over 1.4 million units in the United States as of October 2008. It was well received by game critics and won numerous awards, including GameSpy's Xbox 360 Action Game of the Year.

Gameplay

Gunfights are an important feature of the game, with enemies ranging from outlaws to wild animals.

Gun features an open world environment, including side-missions that add to the story.[4] Players control the protagonist, Colton White, from a third-person perspective. While traveling from town to town, bandit attacks are frequent and players must either escape or defend themselves.

Players can hunt and kill various animals like buffalo, wild horses, and even stray dogs and farm animals. The player can also cause mayhem within communities, but can attract attention from lawmakers and other gunslingers by doing so. They act as gunslingers protecting righteousness or seek reputation as they face resistance fighters, local lawmen, renegade soldiers and vengeful Apaches and Blackfoot. A Town Patience meter goes down every time a civilian is killed. Once the patience meter reaches zero, a showdown ensues between the player and the locals.

Several minigames are included in Gun. As the player progresses through the game, they can choose to complete side missions, including poker tournaments, cattle herding, law enforcement and bounty hunting. Players can purchase upgrades using money obtained from these optional activities and by mining gold veins.

Combat

Players can switch from third person to first person during gameplay.

Players can wield a revolver and switch between rifles, shotguns, various explosives, and bows. There are a variety of types of arrows to choose from, including ordinary, flaming, and, if unlocked, explosive arrows. Throwing knives are available in Gun Showdown. Attacking and killing enemies fills up a Quickdraw gauge which, when activated, slows down time like bullet time, switches the game to a first-person perspective and gives the player unlimited ammunition for a short duration, allowing the player to take on a significant number of enemies.

The player can switch from first person to third person overhead camera with certain weapons. There are two handheld explosives available in the game: dynamite and whiskey bombs. Dynamite explodes after a short delay, while whiskey bombs instantly ignite when they hit the ground. Enemies may roll to attempt to avoid explosives. Barrels of TNT are scattered around the environment and during missions, encouraging players to use barrels to set traps or throw and use the Quickdraw mode to shoot them and detonate the TNT. Land mines are available on the PSP version.

Melee combat is also emphasised, with enemies randomly charging at the player throughout the game. Players can use a bowie knife, a tomahawk and a cavalry saber. They can use enemies as a human shield, and dispatch them by slitting their throats or knocking them out if the enemy has a bounty. Players can also scalp a dying enemy with a scalping knife. Stealth plays a part in many missions as well, and players are encouraged to use bows, melee and, on the PSP version, throwing knives, in such situations. Horseback combat is also featured, and is an important aspect of the game. Fast-paced chases are featured, and players can shoot while riding. Both the player's and the enemies' horses can be killed. While riding a horse players can do close-quarter combat with any melee weapon they possess. Trampling or running over enemies is also a way of dispatching them while on horseback.

Synopsis

Setting

Gun is set in the American Old West, specifically in Arizona, Colorado, Kansas and New Mexico in the year 1880. This includes cities and badlands with populated environments that stretch from the mountains to the plains of early Dodge City, Kansas.[5] The story, written by Randall Jahnson, features several veteran actors, including Ron Perlman, Lance Henriksen, Kris Kristofferson, Tom Skerrit and the lead, played by Thomas Jane.

Characters

The game features a number of characters whose names are taken from real Old West figures, including Clay Allison, Jose Chavez y Chavez, Hoodoo Brown, Dave Rudabaugh, John Joshua "J.J" Webb, Luke Short, Major Thomas Magruder (who was most likely based on John B. Magruder), Soapy Jennings (who was based on Soapy Smith), and Magruder's hulking personal bodyguard, Dutchie, based on "Dutchy" Schunderberger, a member of the real-life Hoodoo Brown's Dodge City Gang. The name "Alhambra", given to the brothel in the game, comes from a former pleasure-castle of the Nasrid Kingdom of Granada.[6]

Plot

In 1880, Colton White and his father Ned are hunting game along the Missouri River. After Cole saves Ned from a grizzly bear, they board a riverboat to sell the meat. Along the way Cole notices that Ned seems to have other reasons for boarding. The riverboat is suddenly attacked by a murderous preacher named Reverend Josiah Reed and a band of renegade soldiers. After losing ground to the renegades, Cole and Ned are pushed to the back of the boat, Ned tells him to find a whore named Jenny in Dodge City. Ned then reveals he is not Cole's real father, and pushes him over the side to save him from the steamboat's explosion. Several days later, Cole learns from a thief called Honest Tom that everyone aboard the steamboat was murdered by the renegades, including Ned. Although helpful at first, Honest Tom and his friends end up ambushing Cole but he manages to kill them all and take Tom's horse. Cole travels to Dodge City to find the girl named Jenny whom Ned mentioned. After rescuing Jenny from a gang of bandits, Cole learns from her that Reverend Reed came to Dodge from Empire City, and that Empire's Mayor Hoodoo Brown would know of the preacher's whereabouts. After assisting the sheriff in fixing the bridge to out of Dodge, Cole and Jenny travel through the badlands to Empire by stagecoach and barely survive an attack by Apaches.

Upon arriving in Empire City, Colton is made a deputy by Hoodoo and promises to help him find Reed. During a gunfight at the local cattle ranch between the Resistance and the Deputies, Cole is appalled to see Hoodoo's other deputies kill an unarmed couple. Cole then attempts to arrest the deputies but is forced to kill them both when they resist. When Cole confronts the Mayor in his Casino back in Empire City, Hoodoo tells Cole that Reed has captured Jenny and is holding her in his office. Rushing to save her, Cole witnesses Reed murdering Jenny and is then knocked unconscious by Hoodoo. Colton is then brought before Thomas Magruder, Reed and Hoodoo's boss, who had also ordered the Steamboat Massacre and Jenny's murder. After Cole learns Magruder and Ned have history, Magruder orders Colton to be hanged the next morning for Jenny's murder.

Cole is thrown into the Empire jail before his scheduled execution the next day. Here he meets Port, a member of the Resistance, and Soapy Jennings, a safecracker. With Soapy's help, Cole escapes jail and flees Empire with the other tow prisoners. Soapy departs for Dodge while Port takes Cole to the Resistance's Hideout, where he meets their leader, Clay Allison. Cole later learns from Clay that he and Ned had served under Magruder during the Civil War, and that the former Confederate Major was searching for Quivira, a lost city of gold, and that his ruthless quest had torn the West apart.

Clay takes Cole on a mission to destroy one of Magruder's trains, which they execute successfully. They also discover the boxcar of the train is full of captured Apaches, who Magruder had been using as slaves. The Apache Chief Many Wounds turns up at the scene, and thanks Cole for freeing his people. As the Resistance celebrate at the hideout later that night, they are attacked by Magruder's men. They eventually manage to repel the attack but Clay is captured and taken to Empire City. Cole convinces Port and the rest of the Resistance to attack Empire, rescue their leader and take out Hoodoo. After battling his way through Empire to Hoodoo's stronghold, Cole eventually rescues Clay from his prison and confronts the corrupt mayor, whom he eventually kills. With the city liberated from Magruder's control, Cole travels back to Dodge to find Soapy so they can crack a safe that Cole noticed on the steamboat. After Cole saves Soapy from a lynch mob, the pair escape Dodge and travel to the wreckage of the steamboat. However, the two are then captured by the renegade army commander Sergeant Hollister, who is revealed to be in league with Magruder. After escaping Hollister's fort, Cole and Soapy save the local Blackfoot tribe from Hollister's soldiers. Cole then assists the tribe in attacking and capturing Hollister's Fort. Cole then travels up river, only to be attacked by Hollister, who now wields Ned's powerful rifle. After Cole wounds the psychotic sergeant heavily, Hollister then attempts to kill him via a suicide bombing, which he fails, killing only himself.

With Hollister dead, Cole and Soapy make their way to the riverboat, only to be ambushed by Magruder's riders. Cole defeats them, then they are attacked by Reed. After a long gunfight with the murdering preacher, Cole kills the Reverend and he and Soapy discover that the item Magruder had been hunting for is a part of the golden Cross of Coronado which shows the route to Quivira. Cole realizes that the other piece is held by Many Wounds, the Apache Chieftain. Cole and Soapy travel through the Badlands to the Apache Camp, where Many Wounds reveals that Cole's real father was a doctor and his mother was an Apache. Many Wounds explains that his father and Cole's were close friends, and that they, along with Cole's mother and many other innocent villagers, were murdered by Magruder and his soldiers during their original search for the Cross of Coronado during the Civil War. They are then once again ambushed by Magruder's men on their way to a mountain top Many Wounds told them of. Upon reaching the peak and using the Cross, they learn that Quivira is hidden inside a mountain, above where Magruder had been digging for it.

However, Magruder's militia discover their location, and attack them. Soapy is captured and tortured by Magruder, and is forced to reveal Quivira was above him all along. Magruder returns to his mine to find the City of Gold, while Cole fights his way down the mountain to save Soapy. Cole then kills Magruder's henchman Dutchie and his men, and captures Magruder's armored train. Clay and Cole then use the train to break into Magruder's Mine, which is then attacked by a joint force of Resistance fighters and Apache warriors. Fighting their way into the mines, Cole finally confronts Magruder inside Quivira. The two then furiously battle inside the Lost City, with Cole eventually overcoming the ruthless tyrant and causing the mountain to begin to collapse. Cole leaves Magruder with his leg trapped under a rock to be crushed by the crumbing mountain while he escapes the Lost City with the help of Many Wounds. Then, with Magruder dead and Quivira lost for good, Cole tells Many Wounds that their fathers can finally rest in peace.

Development and marketing

Gun was marketed through the use of "Last Call Poker" — an alternate reality game from 42 Entertainment.[6]

Reception and sales

Reception
Aggregate scores
AggregatorScore
GameRankings79%[7]
Metacritic79/100[8]
Review scores
PublicationScore
Eurogamer7/10[9]
GamePro[10]
GameSpot7.4 of 10[11]
GameSpy[12]
GameTrailers7.6/10[13]
IGN8.0 of 10[14]
OXM (US)9.5/10[15]
OXM (UK)9/10[16]
Play8/10[17]
X-Play[18]

Gun received mostly positive reviews from critics, although the Xbox 360 version met positive to mediocre ratings. It holds aggregate scores of 79% and 79/100 at GameRankings and Metacritic respectively.[7][8] IGN stated that "Neversoft has finally made a good game besides all their Tony Hawk".[14] GameSpot described it as "initially a 19th-century Grand Theft Auto",[11] while GameSpy addressed it as having "just about everything you could want from a game set in the Wild West".[19] In its first month, the game sold 225,000 units across the four systems for which it was initially released.[20] According to TRST sales data, the game had sold over 1.4 million units in the US by October 2008.

Awards

The game was highly acclaimed by many, and has scored high ratings and awards. GameSpy awarded it "Editor's Choice"[21] and "Xbox 360 Action Game of the Year", saying that it "needs a sequel and fast."[22] The game's protagonist was placed #7 on Game Informer's "Top 10 Heroes of 2005" list.[23] At the 9th Annual Interactive Achievement Awards, Gun was nominated for "Outstanding Achievement in Original Musical Composition", "Outstanding Character Performance – Male", "Outstanding Character Performance – Female", and "Outstanding Achievement in Story and Character Development".[24]

Controversy

The Association for American Indian Development declared a boycott of the game, claiming that it contains "derogatory, harmful, and inaccurate depictions of American Indians." Featured on the Association's boycott-specific website was a petition demanding that Activision clean up various aspects of the game before re-releasing it to retailers; the group called for a worldwide recall of the game if the revision was not completed.[25] The site suggested that a game in which players were required to kill members of specific ethnic groups, like African-Americans, Irish, Mexicans or Jews would never be tolerated, "but apparently, killing Indians is still fair game."[26] The site also mentioned events and revelations that take place later in the game's story, but assert that they do not address the problematic portions from earlier sections of the game.

On the now-defunct GamerGod.com website, contributor, Beth Dillon, concluded on January 31, 2005, that:

Even though the historical period portrayed in Gun was fraught with racism, Activision's decision to publish a racially stereotyped video game represents a serious misstep in social responsibility. Like Custer's Revenge, Gun provokes wonder. In this case, the industry has unfortunately bought into the popular misconception that games are frivolous because they are made for fun.[27]

The game's publisher issued this brief statement:

Activision does not condone or advocate any of the atrocities that occurred in the American West during the 1800s. Gun was designed to reflect the harshness of life on the American frontier at that time. It was not Activision's intention to offend any race or ethnic group with Gun, and we apologize to any who might have been offended by the game's depiction of historical events which have been conveyed not only through video games but through films, television programming, books and other media.

Rumored sequel

In February 2006, publisher Activision hinted that a sequel may be on the way.[28] More rumors began in September 2007 when a fake poster for Gun: Magruder's Ghost was spotted in a demo for Tony Hawk's Proving Ground, also a Neversoft title.[29] IGN has also added the game as "other game by Activision".[30] According to Joystiq, Activision apparently hinted during a 2006 financial conference that a sequel may be in production.[31] However, no official announcements regarding a Gun sequel have yet been made.

More rumors spread when Activision took its internal studio Neversoft off the Tony Hawk franchise in early 2009, putting out job requests and hiring new staff. As spotted by Internet sleuthing blog Superannuation, Neversoft job listings indicated that the studio is gearing up for a "new action shooter game." Neversoft posted a number of positions for the project, including a Senior Designer, Lead Multiplayer Designer, Level Designer, and Scripter.[32]

Activision merged Neversoft with developer Infinity Ward in May 2014. In August 2014 it was discovered that inside the latest DLC for Infinity Ward's game Call of Duty: Ghosts there was an easter egg of a fake poster advertising Gun 2.[33]

References

  1. Staff (8 August 2005). "Gun Developer Interview" (Video). Gamespot Asia. CBS Interactive Inc. Retrieved 4 June 2012.
  2. Greg Kasavin (8 November 2005). "Gun Video Review" (Video). Gamespot Asia. CBS Interactive Inc. Retrieved 4 June 2012.
  3. Staff (2012). "All Games > GUN™". Steam. Valve Corporation. Retrieved 4 June 2012.
  4. "Gun gameplay". Gun Wiki. Retrieved 2008-08-22.
  5. "Gun Setting". Gun Wiki. Retrieved 2008-08-22.
  6. 1 2 "Gun Setting". Associate Publisher.
  7. 1 2 "Aggregate score". GameRankings. Retrieved 2008-08-22.
  8. 1 2 "Aggregate score". Metacritic. Retrieved 2008-08-22.
  9. "Gun". Eurogamer.net. 2010-05-17. Retrieved 2010-10-04.
  10. "Gun Xbox 360 review from GamePro". GamePro.com. 2010-05-07. Archived from the original on 2009-04-30. Retrieved 2010-05-17.
  11. 1 2 "Xbox 360 review". GameSpot. Retrieved 2008-08-22.
  12. "Xbox 360 review". GameSpy. Retrieved 2008-08-22.
  13. "Gun Review". GameTrailers. 2010-05-17. Retrieved 2010-05-17.
  14. 1 2 "Xbox review". IGN. Retrieved 2008-08-22.
  15. "Gun". oxmonline.com. Retrieved 2008-10-14.
  16. "Gun Score". Xbox Magazine. January 21, 2011. Retrieved January 25, 2011.
  17. "Review: Gun". ComputerAndVideoGames.com. 2010-05-17. Retrieved 2010-10-04.
  18. "Xbox 360 review". G4TV. Retrieved 2008-08-22.
  19. "Xbox 360 review". GameSpy.
  20. "Activision warns of "significantly lower" earnings". GameSpot.
  21. "Action Game of the Year". GameSpy. Archived from the original on 2009-04-30.
  22. "Action Game of the Year". GameSpy.
  23. "Top ten Heroes". Game Informer.
  24. "Interactive Awards". Annual Interactive Achievement Awards.
  25. "Gun controversies". GameSpot. Retrieved 2008-08-22.
  26. Chris Leigh (3 February 2006). "GUN is "derogatory, harmful and inaccurate"". PALGN. PAL Gaming Network. Retrieved 4 June 2012.
  27. Beth Dillon (30 May 2012). "Stereotype of the Month Entry (12/30/05) – Review of Gun From GamerGod.com: GUN Misfires". Blue Corn Comics. Robert Schmidt. Retrieved 4 June 2012.
  28. Ross Miller (2006-02-06). "Activision hints at a Gun sequel". Joystiq. Retrieved 2007-09-12.
  29. Justin McElroy (2007-09-12). "Gun sequel poster in Tony Hawk Proving Ground demo". Joystiq. Retrieved 2007-09-12.
  30. "IGN Hints @ Gun 2".
  31. "Activision hints at a GUN sequel".
  32. "Gamespot look".
  33. "Gun 2 confirmed in Call of Duty DLC?".
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