Gunship (video game)

Gunship

Cover art (Sharp X68000)
Developer(s) MicroProse
Publisher(s) MicroProse
Director(s) Andy Hollis
Designer(s) Arnold Hendrick
Andy Hollis
Programmer(s) Andy Hollis
Sid Meier
Gregg Tavares
Artist(s) Kimberly Disney
Michael O. Haire
Michele Mahan
Composer(s) Ken Lagace
Platform(s) Amiga, Amstrad CPC, Atari ST, Commodore 64, FM Towns, MS-DOS, MSX, PC-98, Sharp X68000, ZX Spectrum, Sega Mega Drive
Release date(s) 1986[1]
Genre(s) Combat flight simulator
Mode(s) Single-player

Gunship is an AH-64 Apache helicopter combat flight simulator video game that was developed and released by MicroProse in 1986. Simulating a helicopter gunship, players navigate through missions to attack enemy targets and protect friendly forces.

Gameplay

Gunship gameplay screenshot (preparing to takeoff)

The game features missions in seven regions, including the USA (training), Southeast Asia (1st Air Cavalry Division), Central America (82nd Airborne Division), Middle East (101st Airborne Division) and Western Europe (3rd Armored Division).[2] After selection of region, style, and enemies, the pilot is assigned a primary mission and a secondary mission. These could include such objectives as "Destroy enemy headquarters" or "Support friendly troops" (i.e. destroy targets near friendly forces). The latter would be an easier mission, because the battle would be fought closer to friendly lines.

The pilot then arms the Apache helicopter gunship, usually selecting AGM-114 Hellfire Air-to-Ground Missiles (guided missiles that destroy "hard" targets such as bunkers and tanks), FFARs (Folding Fin Aerial Rockets; unguided rockets that destroy "soft" targets such as infantry and installations), and HEDP (High-Explosive, Dual-Purpose) rounds for the 30 mm cannon (an all-purpose weapon with a maximum range of 1.5 km); in Central America, the Middle East, and Western Europe, AIM-9 Sidewinders would also be standard equipment, usually as a backup air-to-air weapon in case of cannon failure

Patient players might move in short jumps, crouching behind hills to block the enemy's line of sight and suddenly popping up to attack. More aggressive players generally fly fast and erratically to evade enemy fire, flying in low to deliver devastating cannon attacks at close range. Since flight time is a component of the mission evaluation, either method has its advantages. The latter, however, can be rather dangerous against 1st Line enemies whose fast reaction times can cause the chopper to be pummelled with relentless fire.

Most enemy fire, especially from light cannons, is deflected by armor. Some enemy fire will cause systems damage. After enough damaging hits, the structural integrity will fail, causing a general power failure. This manifests itself in a dual-engine flameout, warranting an emergency landing. An emergency landing by a seriously injured pilot in enemy territory causes him to become Missing in Action. If the pilot lands without serious injury, he can escape back to base and live to fight another day.

There is no defined time limit in the game. A player can return to any number of Forward Area Resupply Points where he'll be rearmed, refueled and damage repaired. Returning to the Home Base will end the mission. Ideally, the pilot completes both missions, knocks out other targets, and makes it back to base within 20 minutes.

There is no ending to Gunship. Promotions stop once a pilot makes Colonel, although he can continue amassing medals, such as the Purple Heart, Air Medal, Bronze Star, Silver Star, Distinguished Service Cross, and the Medal of Honor and retire with a final promotion to Brig. General. No medals in this game are prerequisites for earning others (the requirement of shooting down two Hinds in one mission for the Medal of Honor led some to believe that it was not possible to earn it before earning lower medals). Repeated medals are harder to earn than the first one.[3] The criteria for winning medals is based on types of targets destroyed, number of targets destroyed, objectives met, time elapsed, and sometimes whether or not the pilot is wounded. As in real life, medals in this game can be awarded posthumously.

Development and release

MicroProse intended Gunship to simulate an urban helicopter akin to Blue Thunder, but found that city graphics were too difficult. It instead used tools developed for F-15 Strike Eagle to create another military simulation.[4]

Gunship was originally released in 1986 for the PC DOS, Atari ST, Amiga, Commodore 64, FM Towns, MSX, PC-98, Sharp X68000 and ZX Spectrum. The game was also later ported onto the Sega Mega Drive by U.S. Gold in 1993. However, this version of the game differed from the others by featuring more arcade-style gameplay and horizontal shoot 'em up stages.

Reception

Gunship was MicroProse's third best-selling Commodore game as of late 1987.[5] Computer Gaming World stated "this reviewer heartily recommends Gunship ... A five-star rating (my highest) is well-deserved."[6] In 1987, the magazine named Gunship as its action game of the year,[7] and in 1988 the game joined the magazine's Hall of Fame for games highly rated over time by readers.[8] Gunship also won the award for best simulation game of the year according to the readers of Crash.[9] In 1996, Computer Gaming World ranked it as the 102nd best game of all time.[10]

Legacy

A follow-up game, Gunship 2000, was released by MicroProse in 1991. Its successor, Gunship!, followed in 1999.

Sources

References

  1. "Gunship (1986) - PC - IGN". Pc.ign.com. 2000-02-15. Retrieved 2012-07-03.
  2. "Gunship". Mobygames. 1986. Retrieved 11 June 2014.
  3. "Winning Medals". Flightsimbooks.com. Retrieved 2012-07-03.
  4. Brooks, M. Evan (November 1987). "Titans of the Computer Gaming World / MicroProse" (PDF). Computer Gaming World. No. 41. p. 16. Retrieved 23 April 2016.
  5. Ferrell, Keith (December 1987). "The Commodore Games That Live On And On". Compute's Gazette. pp. 18–22. Retrieved 24 January 2015.
  6. Brooks, M. Evan (March 1987). "Gunship" (PDF). Computer Gaming World. No. 35. pp. 10–13. Retrieved 23 April 2016.
  7. "Computer Gaming World Meets Dragoncon '87" (PDF). Computer Gaming World. No. 42. December 1987. p. 62. Retrieved 23 April 2016.
  8. "The CGW Hall of Fame" (PDF). Computer Gaming World. No. 50. August 1988. p. 55. Retrieved 23 April 2016.
  9. "CRASH 51 - Readers' Awards". Crashonline.org.uk. Retrieved 2012-07-03.
  10. CGW 148: 150 Best Games of All Time
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