Indigo Renderer

Indigo Renderer

A photorealistic image rendered with Indigo.
Developer(s) Glare Technologies
Stable release 3.8 (December 3, 2014 (2014-12-03)) [±]
Operating system Linux, Mac OS X and Microsoft Windows
Type Rendering system
License Proprietary commercial software
Website www.indigorenderer.com
A render demonstrating Indigo's realistic light simulation

Indigo Renderer is a 3D rendering software that uses unbiased rendering technologies to create photo-realistic images. In doing so, Indigo uses equations that simulate the behaviour of light, with no approximations or guesses taken. By accurately simulating all the interactions of light, Indigo is capable of producing effects such as:

Indigo uses methods such as Metropolis light transport (MLT), spectral light calculus, and virtual camera model. Scene data is stored in XML or IGS format.

Indigo features Monte-Carlo path tracing, bidirectional path tracing and MLT on top of bidirectional path tracing, distributed render capabilities, and progressive rendering (image gradually becomes less noisy as rendering progresses). Indigo also supports subsurface scattering and has its own image format (.igi).

Indigo was originally released as freeware until the 2.0 release, when it became a commercial product. The Indigo 3 series introduced many important features such as realtime editing capabilities, while version 4 of the software adds pure GPU rendering through a vendor neutral OpenCL path tracing engine. [1] [2]

References

  1. "http://www.indigorenderer.com/forum/viewtopic.php?f=27&t=5708". Indigo Renderer Forum. 20 April 2009. Retrieved 15 December 2014. External link in |title= (help)
  2. "http://www.indigorenderer.com/forum/viewtopic.php?f=1&t=13927". Indigo Renderer Forum. 7 April 2016. Retrieved 1 November 2016. External link in |title= (help)
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