Inferno (video game)
Inferno | |
---|---|
Developer(s) | Digital Image Design |
Publisher(s) | Ocean Software |
Designer(s) | Shaun Hollywood |
Programmer(s) | Colin Bell (head), Jamie Cansdale, David Dixon, Nevil Plura |
Artist(s) | Robert Ball, Donna Chippendale, Shaun Hollywood |
Writer(s) | Robert Ball, Shaun Hollywood |
Composer(s) | Alien Sex Fiend, Barry Leitch |
Series | Epic |
Engine | TFX engine |
Platform(s) | DOS |
Release date(s) | 1994 |
Inferno is a space combat simulator video game developed by Digital Image Design and published by Ocean Software in 1994 for the PC. It is a sequel to the 1992 game Epic.
Plot
The game is the sequel to the game Epic. It charts the further adventures of that game's main character as he seeks revenge on the evil Raxxons, an alien race who genetically altered him to become one of their own.
Reception
A reviewer for Next Generation gave Inferno three out of five stars, commenting that "Although [the] controls and equipment are truly inspired ... the gameplay often has a tendency to be a little hard to follow. Those with the patience to stick with it will find a unique gaming experience, but one that never fully achieves greatness."[1] Dragon reviewers gave the game 2½ and 3½ out of 5 stars.[2]
In 1996, Computer Gaming World ranked it as the 44th worst game of all time, stating "Bad storyline, guttural voice acting, and way too many dull cinematics in a limp space shooter."[3]
References
- ↑ "Inferno". Next Generation. Imagine Media (4): 92. April 1995.
- ↑ Jay & Dee (March 1995). "Eye of the Monitor". Dragon (215): 57–64.
- ↑ CGW 148: 50 Worst Games of All Time