J. Hunter Johnson

J. Hunter Johnson (born January 8, 1969)[1] is a freelance American game designer, author, and translator. He has translated many game rules and websites from German for Mayfair Games. He has authored or co-authored six books for Steve Jackson Games, including GURPS Monsters and GURPS Japan and designed two games for White Wolf Publishing, including gToons, which proved popular among children on Cartoon Network's Cartoon Orbit children's website and left an impact on how such websites use digital trading cards for online gaming.

History

J. Hunter Johnson was born January 8, 1969 in Wichita, Kansas. At age ten, he was introduced to Dungeons & Dragons. That, combined with an exposure to Isaac Asimov and John M. Ford at the local library, led to his love of role-playing games.[2]

In 1988, he was introduced to GURPS and became an active on USENET. While working on a list of GURPS supplements, he was contacted by Steve Jackson Games for some corrections. This eventually led to a job as the first coordinator of GURPS errata which he stayed at for five years.[2] During his time at Steve Jackson Games, Johnson authored, co-authored, or contributed to seven books (see Bibliography below) for the company's GURPS role-playing game. He also served as development coordinator for the company's Knightmare Chess 2nd edition card game.[3]

After leaving Steve Jackson Games, Johnson worked for White Wolf Publishing, where he designed gToons for the programmers at Cartoon Network.[4] Prior to the introduction of gToons, the Cartoon Network's website, Cartoon Orbit, had implemented a system of offering collectible digital trading cards (called cToons) and providing a means of trading them with other users of the website. Introduced in October 2002, Cartoon Orbit's gToons took the digital trading cards concept and made it into a game, using new gToons cards, where website users could play each other head-to-head.[5]

In 2013, Johnson had teamed up with a new development and business partner, Sebastian Chedal, and the pair introduced a new online game, called Quizgle.com. The original concept was Chedal's. "He does the interfacing and I have a background in database. He was looking for someone to do the back end of it," said Johnson in a 2013 interview.[6] The game's interface displays results of a simulated web search, and the player tries to guess the search terms used to get the results shown. The game's online legal page describes the game as a tribute to Google while disclaiming any affiliation with them. The site reads, "Quizgle is a tribute to that daily experience we all share when we pull up our favorite search engine to ask the world a question."[7] In June 2013, Johnson and Chedal were working on improvements in the game. As of August 2014, the game was still in beta, though some of the planned improvements had been implemented.[6]

Reception of Johnson's works

Johnson authored or co-authored several books for Steve Jackson Games. One of these books, GURPS Monsters, won a rating of A in a review published in Games Unplugged.[8] John G. Snyder of gamingreport.com rated the book at 4 1/2 stars, saying, "You will be pleasantly surprised and not a little disturbed."[9] Freelance writer Craig Oxbrow says in a 2001 review of the book for rpg.net, "GURPS Monsters is a wealth of ideas and inspiration for monsters as characters," and that it "will see use beyond the GURPS system."[10] Kenneth Hite from Out of the Box reviewed Johnson's book GURPS Japan: beauty, terror, and adventure, 2nd ed. in 1999, concluding that "medieval Japan, broadly defined, is suddenly one of the most solidly playable milieux in gaming."[11]

Johnson's gToons game proved popular among children, with more than 250,000 registered online users within the first month after the game's launch.[5] The game was introduced in 2002, when the growth of Cartoon Network's website (Cartoon Orbit) traffic was far outpacing the Internet in general, yet the website was still lagging behind Nickelodeon. Cartoon Orbit was the first children's TV website to introduce digital trading cards related to their programming in 2000,[5] but Nickelodeon surpassed them with a similar approach six months later.[12] gToons was intended to help Cartoon Orbit regain their lead in internet traffic among children. After looking at early usage data for the game, Cartoon Network's Justin Williams commented, "Competition really is just as much of a community-builder as collaboration."[5] Three months after gToons was released, Cartoon Network executives were planning spin-off products and merchandising from the game. At that same time, Nickelodeon announced that it too would also be launching games based on its digital trading cards.[5] MIT professor Henry Jenkins said in an interview with USA Today regarding online card games associated with children's TV networks, "what Cartoon and Nick are doing is just an extension of the Pokémón phenomenon."[12]

In a 2013 review of the beta version of Quizgle.com, freelance writer Danielle Coots wrote "With its innovative mind challengers, it is sure to have its visitors stumped at times." She further described the game as "cool, clever, and fun," and also "easy to navigate."[6]

Bibliography

Author

Design

Magazine articles

Magazine reviews

Translations

References

  1. "J. Hunter Johnson". Pen & Paper RPG Database. Archived from the original on Sep 30, 2007. Retrieved 2007-09-15.
  2. 1 2 "Biographie : J. Hunter Johnson (French)". Guide du roliste. Retrieved 2007-09-13.
  3. "Knightmare Chess, 2nd Ed. (1997)". pen-paper.net. Archived from the original on February 28, 2005. Retrieved 30 August 2014.
  4. J. Hunter Johnson. "Hunter Johnson — Gaming". Hunter and Lori Johnson. Archived from the original on August 14, 2007. Retrieved 2007-09-15.
  5. 1 2 3 4 5 Jocelyn Longworth (2003-01-08). "Gaming takes virtual trading cards to the next promo level". KidScreen Magazine. Retrieved 2007-09-15.
  6. 1 2 3 Coots, Danielle (June 20, 2013). "Centerville resident develops word game on web". Centerville-Washington Times: 10A.
  7. Chedal, Sebastian; Johnson, J. Hunter. "Quizgle.com Legal". Quizgle.com. Retrieved 15 August 2014.
  8. "Review: GURPS Monsters". Games Unplugged (17): 39. June 2002. Retrieved 13 August 2014. Print magazine contains review. The url given in this reference directs to an rpg.net site, which reports only the score of the review. The actual issue is reported to be available at http://www.ogexchange.com/article.php?sid=37 , but as of August 13, 2014, the link is not responding.
  9. Snyder, John G. "GURPS Monsters Reviewed". Gamingreport.com. Archived from the original on September 27, 2007. Retrieved 13 August 2014.
  10. Oxbrow, Craig. "GURPS Monsters Capsule Review". rpg.net. Retrieved 13 August 2014.
  11. Hite, Kenneth. "GURPS Japan 2nd Edition". Out of the Box (archived). Archived from the original on August 21, 2002. Retrieved 13 August 2014.
  12. 1 2 Graham, Jefferson. "Online 'toon trading cards keep kids surfing for more". USA Today. Gannett Co. Inc. Retrieved 13 August 2014.
  13. "Frozen Hell (2003)". pen-paper.net. Archived from the original on May 19, 2007. Retrieved 30 August 2014.
  14. "Monsters". sjgames.com. Retrieved 30 August 2014.
  15. "GURPS Japan : beauty, terror, and adventure". Worldcat. Retrieved 12 August 2014.
  16. "GURPS bestiary : monsters, beasts, and companions". Worldcat. Retrieved 12 August 2014.
  17. GURPS Bestiary. Google Books. Retrieved 12 August 2014.
  18. "GURPS Compendium II (1996)". pen-paper.net. Archived from the original on May 19, 2007. Retrieved 30 August 2014.
  19. "GURPS Magic (2004)". pen-paper.net. Retrieved 30 August 2014.
  20. "GURPS Who's Who 1 (1999)". pen-paper.net. Archived from the original on May 19, 2007. Retrieved 30 August 2014.

External links

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