Last Ninja 3
Last Ninja 3 | |
---|---|
Cover art for the Commodore 64 | |
Developer(s) | System 3 |
Publisher(s) |
Commodore Gaming Kixx (re-release) |
Producer(s) | Mark Cale |
Designer(s) | Tim Best |
Programmer(s) | Dave Collins |
Artist(s) |
Paul Docherty Robin Levy Guy Jeffries |
Composer(s) | Reyn Ouwehand |
Series | The Last Ninja |
Platform(s) |
Commodore 64, Amiga, Atari ST (1991) Amiga CD32 (1993) Virtual Console (2008) |
Release date(s) | 1991 |
Genre(s) | Action-adventure game |
Mode(s) | Single player |
Last Ninja 3 is an action-adventure video game that was developed and published by System 3 for the Commodore 64, Amiga, Atari ST in 1991. It is a sequel to the 1988 game Last Ninja 2.
Development and release
System 3's Mark Cale felt that the game was "by no means the best entry in the series", blaming the breakup of the original Last Ninja series team. In 2005, he said: "When working with such talented people as John Twiddy and Hugh Riley, there was always a certain amount of magic and things just flowed. With some other developers, they were always trying to escape the nemesis of the past. I think the programmers on Ninja 3 were always trying to outdo John Twiddy, rather than make a great game. It wasn’t as good as it should have been."[1]
Last Ninja 3 was re-released on the Virtual Console in Europe in 2010, but was discontinued due to a bug in the game that was unable to be fixed, which resulted in the game freezing after the first level.
Reception
According to Mark Cale, about 3 million copies of the game were sold.[1] The game was very well received by the press. The Amiga version reviews included the review scores of 81% from Amiga Format,[2] 80% Amiga Power,[3] 90% from CU Amiga,[4] and 90% from The One.[5] The C64 version was acclaimed even more, including the scores of 94% from Computer + Video Games[6] and 93% from Zzap!.[7]
References
External links
- Last Ninja Archives
- Last Ninja 3 at MobyGames
- Last Ninja 3 at Lemon 64
- Images of Last Ninja 3 box and manual at C64Sets.com