NeuroRacer
NeuroRacer | |
---|---|
Developer(s) | University of California, San Francisco |
Director(s) | Adam Gazzaley |
Release date(s) | 2013 |
Genre(s) | Physical therapy |
Mode(s) | Single-player |
NeuroRacer is a video game designed by a team of researchers at the University of California, San Francisco led by Adam Gazzaley as a way to help with mental cognition. It was designed as an "Adam Gazzaley intervention" for "top-down modulation deficits in older adults."[1] A study on 60- to 85-year-olds showed that the multitasking nature of the game caused improvements in tasks outside of the game involving working memory and sustained attention.[2]
See also
References
- ↑ Adam Gazzaley (September 4, 2013). "NeuroRacer Study". University of California, San Francisco: Gazzaley Lab. Retrieved 2013-09-06.
- ↑ Anguera, J. A.; Boccanfuso, J.; Rintoul, J. L.; Al-Hashimi, O.; Faraji, F.; Janowich, J.; Kong, E.; Larraburo, Y.; Rolle, C.; Johnston, E.; Gazzaley, A. (2013). "Video game training enhances cognitive control in older adults". Nature. 501 (7465): 97–101. doi:10.1038/nature12486. PMID 24005416.
- Jon Hamilton. "Multitasking After 60: Video Game Boosts Focus, Mental Agility". National Public Radio. Retrieved 2013-09-06.
- "Neuroracer: A Video Game to Sharpen the Mind". Wall Street Journal. September 4, 2013. Retrieved 2013-09-06.
- Alok Jha (September 4, 2013). "Brain-training video games may help reverse cognitive decline in old age". The Guardian. Retrieved 2013-09-06.
- Matt Richtel (September 4, 2013). "A Multitasking Video Game Makes Old Brains Act Younger". Business Day: technology. New York Times. Retrieved 2013-09-06.
- J. A. Anguera; J. Boccanfuso; J. L. Rintoul; F. Faraji; J. Janowich; E. Kong; Y. Larraburo; C. Rolle; E. Johnston; A. Gazzaley; O. Al-Hashimi (5 September 2013). "Video game training enhances cognitive control in older adults". Nature. 501 (7465): 97–101. doi:10.1038/nature12486. PMID 24005416.
External links
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