OpenVG

OpenVG
Developer(s) Khronos Group, Inc.
Stable release
1.1 / December 3, 2008
Operating system Cross-platform
Type API
License Various
Website www.khronos.org/openvg

OpenVG is an API designed for hardware-accelerated 2D vector graphics. Its primary platforms are mobile phones, gaming & media consoles and consumer electronic devices. It was designed to help manufacturers create more attractive user interfaces by offloading computationally intensive graphics processing from the CPU onto a GPU to save energy. OpenVG is well suited to accelerating Flash and mobile profile of SVG sequences. The OpenGL ES library provides similar functionality for 3D graphics. OpenVG is managed by the non-profit technology consortium Khronos Group.

History

The OpenVG group was formed on July 6, 2004 by a selection of major firms including 3Dlabs, Bitboys, Ericsson, Hybrid Graphics, Imagination Technologies, Motorola, Nokia, PalmSource, Symbian, and Sun Microsystems. Other firms including chip manufacturers ATI, LG Electronics, Mitsubishi Electric, NVIDIA, and Texas Instruments and software- and/or IP vendors DMP, Esmertec, ETRI, Falanx Microsystems, Futuremark, HI Corporation, Ikivo, HUONE (formerly MTIS), Superscape, and Wow4M have also participated in the working group. The first draft specification from the group was made available at the end of 2004, and the 1.0 version of the specification was released on August 1, 2005.

On January 16, 2007, Zack Rusin announced the start of an independent Open Source implementation of OpenVG built on top of QtOpenGL.

Shortly after, Ivan Leben started another Open Source project to implement an ANSI C implementation of the specification on top of OpenGL.

Since February 27, 2007 the OpenVG Sample Reference Implementation is available from the Khronos Website under MIT open source license.

On December 9, 2008, the Khronos Group publicly released the OpenVG 1.1 Specification. This latest revision includes glyph rendering for accelerated text, improved anti-aliasing, and Flash support. An updated reference implementation is also provided, as well as a conformance test suite.

On May 1, 2009 Zack Rusin from Tungsten Graphics added OpenVG state tracker to Mesa, which enables SVG vector graphics to be hardware accelerated by any Gallium3D-based driver. It was removed again in Mesa 10.6 on June 15, 2015.

On September, 2011 OpenVG working group decided not to make any regular meeting for further standardization. However, working group decided to continue maintenance and promotion of OpenVG 1.1 specification.

Implementations

In hardware

For GPUs

For media accelerators

On OpenGL, OpenGL ES

In software

See also

References

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  4. Freescale applications processor with native OpenVG1.1 acceleration
  5. Scott Ferguson (2009-01-20). "AMD Sells Handset Division to Qualcomm for $65 Million". Eweek.com. Retrieved 2013-06-16.
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  9. Archived June 10, 2009, at the Wayback Machine.
  10. "PowerVR SGX Series5 Graphics IP Core Family". Imgtec.com. Retrieved 2012-03-11.
  11. POWERVR SGX520, SGX530 and SGX535 graphics cores with OpenVG 1.1 support
  12. "Product Information|TAKUMI Corporation" (in Japanese). Gshark.com. Retrieved 2012-03-11.
  13. ThinkVG Graphics Core OpenVG 1.1
  14. "Vivante IP Catalog". Retrieved December 13, 2011.
  15. "Vivante Graphics Processor IP". Retrieved December 13, 2011.
  16. Adreno SDK on QDevNet. https://developer.qualcomm.com/discover/chipsets-and-modems/adreno-gpu . Retrieved 2013-07-24.
  17. "[Phoronix] Gallium3D Picks Up Networking Support". Phoronix.com. 2009-06-01. Retrieved 2012-03-11.
  18. Archived April 11, 2009, at the Wayback Machine.
  19. 1 2 Michele Fabbri. "AmanithVG project". Amanith.org. Retrieved 2012-03-11.
  20. micahpearlman. "micahpearlman/MonkVG · GitHub". Github.com. Retrieved 2012-03-11.
  21. comparison between OpenVG-1.O and cairo API
General
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