PQ2: Practical Intelligence Quotient 2

PQ2: Practical Intelligence Quotient 2

Front cover of the North American release of PQ2, representative of the in-game graphics and puzzles
Developer(s) Now Production
Publisher(s) D3 Publisher
Platform(s) PlayStation Portable
Release date(s)
  • JP: December 21, 2006
  • NA: June 18, 2007
  • EU: August 3, 2007
Genre(s) Puzzle game
Mode(s) Single-player

PQ2: Practical Intelligence Quotient 2 (also known as PQ2; Intelligent License 2 in Japan) is a puzzle game for the PlayStation Portable, and a sequel to PQ: Practical Intelligence Quotient. The game is based on testing the model of human intelligence developed by Dr. Masuo Koyasu at Kyoto University.

PQ2: Practical Intelligence Quotient 2 shares many features with the first PQ game and similar platform-like puzzle games. In each stage, the player controls a human avatar in a virtual reality world, climbing and dropping from levels, lifting, dropping, pushing and pulling boxes in order to activate switches and lifts, block laser beams, and to create stairways in order to reach an exit point. The player must also avoid guards that make rounds on the level.

The main game is presented as an intelligence test of 100 stages. The player is given a total cumulative time of 5 hours to complete all 100 puzzles; time is only counted while the player is performing the puzzles, and the player can save and come back at any time without time penalty. The player's score is based on the number of "moves" (excluding walking around) on the stage, the time it took to complete it, and the number of attempts at that stage. A player can skip a stage with a scoring penalty; levels not completed in the 5 hour limit are also penalized against the player. Once completed, the player can upload their score to worldwide scoring tables to compare their results.

Obstacles in levels include:

PQ2: Practical Intelligence Quotient 2 introduces the ability to create one's own levels to share with friends, and a "weekly quiz" that can be downloaded through the Internet.

Reception

GameSpot gives the game a score of 7.7 with the quote that "PQ2 builds on the good foundation of the original and addresses many of its weaknesses, offering a bigger, better puzzle experience" yet mentioning that the "presentation is still very understated". The average user score in that gaming website is around the same value.

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