Scott Adams (game designer)
Scott Adams | |
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Scott Adams in 2002 | |
Born |
Miami, Florida | July 10, 1952
Residence | Platteville, Wisconsin |
Website |
www |
Scott Adams (born July 10, 1952) is the co-founder, with ex-wife Alexis, of Adventure International, an early publisher of games for home computers.
Born in Miami, Florida and currently living in Platteville, Wisconsin, Adams was the first person known to create an adventure-style game for personal computers,[1] in 1978 on a 16KB Radio Shack TRS-80 Model I, written in the BASIC programming language. Colossal Cave was written two years earlier by Will Crowther, but on a minicomputer (the PDP-10). These early text adventure games use a minimal parser, recognizing 2-word commands of the form VERB NOUN. The parser only scanned the first three letters of each command, so inputting SCREAM BEAR, SCRATCH BEAR or SCREW BEAR would be treated identically.[1] Scott had access to an advanced 16-bit computer at home, built by his brother Richard Adams, that gave him a jump on game programming in his leisure time.[1]
Adams's work was very influential on the adventure-gaming industry. In 1990 Computer Gaming World reported a statement by a "respected designer" that it was impossible to design new and more difficult adventure puzzles, because Adams had already created them all in his early games.[2] The games from his company, Adventure International, were subsequently released on most of the major home PC platforms of the day, including TRS-80, Apple II series, Atari 8-bit series and Commodore PET. Versions of the games were also made for later platforms such as Vic-20 and some also had versions produced with rudimentary graphics.
Since the late 1980s Scott Adams has worked as a senior programmer for AVISTA in Platteville.[3]
In 2013, Scott Adams released the Bible-based The Inheritance, his first game in over ten years. As in most of his other games, the player is the protagonist of a novel-like story, and helps events unfold in a text adventure setting. However, this new game also includes sound.[4]
Games
- Adventureland (1978)
- Pirate Adventure (1978–1979)
- Secret Mission (1979)[5] (see also: Mission: Impossible)
- Voodoo Castle (In collaboration with Alexis Adams) (1979)[6]
- The Count (1979)[6]
- Strange Odyssey (1979)[7]
- Mystery Fun House (1979)[7]
- Pyramid of Doom (In collaboration with Alvin Files) (1979)[8]
- Ghost Town (1981)
- Savage Island, Part I (1982)
- Savage Island, Part II (In collaboration with Russ Wetmore) (1982)
- Golden Voyage (In collaboration with William Demas) (1982)
- Sorcerer of Claymorgue Castle (1982)
- Return to Pirate's Isle (Exclusively for TI-99/4A systems) (1983)
- Questprobe series:
- Questprobe #1: The Hulk (1984)
- Questprobe #2: Spider-Man (1984)
- Questprobe #3: The Fantastic Four (1984)
- The Adventures of Buckaroo Banzai (in collaboration with Phillip Case) (1984)
- Return to Pirate's Island 2 (August 2000)
- The Inheritance (February 14, 2013)
References
- 1 2 3 Mackey, Betty, "Adventure fills wizard's world" Orlando Business Journal – 8 October 1985, 8
- ↑ "No Soft Soap About New And Improved Computer Games". Computer Gaming World (editorial). October 1990. p. 80. Retrieved 16 November 2013.
- ↑ http://www.msadams.com/
- ↑ http://www.msadams.com/inorder.htm
- ↑ "Advertisement", Softside, 1 (8): 47, May 1979
- 1 2 "Advertisement", Softside, 1 (10): 63, July 1979
- 1 2 "Advertisement", Softside, 2 (1): 56–57, November 1979
- ↑ "Advertisement", Softside, 2 (3): 38, December 1979
External links
- Scott Adams official website
- Scott Adams at MobyGames
- Scott Adams interview, Adventure Classic Gaming, 1998
- Academic panel featuring Scott Adams
- 1986 CRASH magazine interview
- Adventure International Memorial (games for download, solutions, map files)
- Scott's first home brew computer graphics game