Tokyo Xtreme Racer 2
Tokyo Xtreme Racer 2 | |
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North American Dreamcast cover art | |
Developer(s) | Genki |
Publisher(s) |
Genki (Japan) Crave (NA) Ubisoft (Europe) |
Series | Shutokō Battle series |
Platform(s) | Dreamcast |
Release date(s) | |
Genre(s) | Driving |
Mode(s) | Single-player, multiplayer |
Tokyo Xtreme Racer 2, known as Shutokō Battle 2 (首都高バトル 2) in Japan and Tokyo Highway Challenge 2 in Europe, is the sequel to Tokyo Xtreme Racer, which is also on the Sega Dreamcast. Tokyo Xtreme Racer 2 has been enhanced with better sound quality and graphics over its predecessor. The game managed to produce two more sequels. It is the last game in the series that was produced for Sega Dreamcast. Some of the game's mechanics were implemented into Daytona USA 2001.
Sequels
- In 2001 a port was created for the PlayStation 2 called Tokyo Xtreme Racer: Zero, but with improved graphics and slight differences in gameplay in order to complete the game. The game was only released in Japan and North America.
- In 2003 Tokyo Xtreme Racer 3 is the third game that was developed for PlayStation 2. The game takes place after the events of previous games. The response to this game was poor and was a limited release. The game was released in Japan and some parts of North America.
Extra Cars
- Using the Gameshark code which enables all cars to be available for purchase from the start of the game causes extra cars to become available that so far have not been found through any other method and there appears to be very little information online about these hidden cars. The majority of them look like Mitsubishi GTOs (American and European sold Mitsubishi GTOs are called 3000GTs) that appear to float above the ground for no given reason although the description for each car suggests that many are not at all Mitsubishi GTOs and in some cases not even any kind of Mitsubishi car. Interestingly enough, the license plate displays the "GTO" logo that Mitsubishi used for the car in real life, even though the normally obtainable cars are not licensed in the game. There is one more hidden car that is shown as it is supposed to look, the 100MV. The extra cars are obviously not a glitch as they have their own unique descriptions and attributes but there seems to be no knowledge of how to acquire or even encounter any of these cars without the Gameshark code.
Reception
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The game was met with mixed to positive reception upon release, as GameRankings gave it a score of 81%,[1] while Metacritic gave it 79 out of 100.[2] In Japan, Famitsu gave it a score of 34 out of 40.[6]
References
- 1 2 "Tokyo Xtreme Racer 2 for Dreamcast". GameRankings. Retrieved December 4, 2014.
- 1 2 "Tokyo Xtreme Racer 2 for Dreamcast Reviews". Metacritic. Retrieved December 4, 2014.
- ↑ Hill, Steve (2001). "Dreamcast Review: Tokyo Highway Challenge 2". Computer and Video Games (Official Dreamcast Magazine UK). Archived from the original on October 21, 2007. Retrieved December 4, 2014.
- ↑ Edge staff (September 2000). "Shutokou Battle 2". Edge (88).
- ↑ "Tokyo Xtreme Racing 2". Electronic Gaming Monthly. 2000.
- 1 2 "ドリームキャスト - 首都高バトル2". Famitsu. 915: 41. June 30, 2006.
- ↑ Helgeson, Matt (November 2000). "Tokyo Xtreme Racer 2". Game Informer (91). Archived from the original on February 14, 2008. Retrieved December 4, 2014.
- ↑ Gee, Brian (October 2000). "Tokyo Xtreme Racer 2 Review". Game Revolution. Retrieved December 4, 2014.
- ↑ Robinson, Kyle (July 17, 2000). "Tokyo Xtreme Racer 2 Review". GameSpot. Archived from the original on September 2, 2000. Retrieved December 4, 2014.
- ↑ digitaltaco (October 19, 2000). "Tokyo Xtreme Racer 2". PlanetDreamcast. Archived from the original on January 24, 2001. Retrieved December 4, 2014.
- ↑ Gantayat, Anoop (September 27, 2000). "Tokyo Xtreme Racer 2". IGN. Retrieved December 4, 2014.
External links
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