Super Boy Allan
Super Boy Allan | |
---|---|
Developer(s) | Asmik Corporation |
Publisher(s) | Sunsoft |
Series | Chinou (Intelligence Game) |
Platform(s) | Family Computer Disk System |
Release date(s) |
|
Genre(s) |
Action-adventure game Educational video game Puzzle video game |
Mode(s) | One player |
Super Boy Allan (スーパーボーイアラン Sūpā Bōi Aran) is an educational video game developed by Asmik Corporation for the Family Computer Disk System, and published by Sunsoft in 1987.[1]
Super Boy Allan is the second installment in Sunsoft and Asmik's Intelligence Game trilogy. It is preceded by Adian no Tsue (1986), and followed by Chisoko Tairiku Orudora (1987).[2]
In the game, Allan Colada journeys from his home in the foothills into the mountains to retrieve a remedy for his sister Leela's fever.
Gameplay
To progress through most game screens, the player must push, kick, or pull logs to clear a path to the exit, as well as to solve arithmetic equations and inequality statements involving fractions.[3]
The mechanics of the log-pushing puzzles are comparable to those in the Eggerland video game franchise, which in turn derive from Sokoban (1982). However, by using a rope (which are in limited supply), Allan can also pull a log away. Kicking a log toward an enemy defeats the enemy.
The design of the game world is patterned on Nintendo's action-adventure game The Legend of Zelda (1986).
See also
- Donkey Kong Jr. Math (1983)
- Golden Axe Warrior (1991)
- List of Family Computer Disk System games
- List of video games published by Sunsoft
References
- ↑ http://www.gamefaqs.com/famicomds/578394-super-boy-allan
- ↑ "Super Boy Allan". Giant Bomb. CBS Interactive. Retrieved 15 May 2013.
- ↑ Cifaldi, Frank (22 January 2010). "Super Boy Allan Is Not So Super". 1Up.com. Ziff Davis. Retrieved 15 May 2013.