Titanic: The Board Game
Titanic: The Board Game is a board-game designed by Sandra Gentry and Valen Brost and published by Universal Games in America and was available via license by Universal Games, in Great Britain and in France[1] between 1998 and 1999. The game revolves around the sinking of RMS Titanic.
An updated version, Titanic: The Board Game Centennial Edition, will be released by Universal Games, and marketed by Universal Toys, Inc., NV, and the John Hansen Co., in fall of 2012.
Object of the Game
The six players take the role of six fictitious passengers aboard the RMS Titanic:
- Miss Su Yen - A Japanese woman (yellow)
- Lucky Lopez - A Spaniard (Orange)
- Madame Chelsea - A Frenchwoman (Red)
- Jack O'Malley - An Irishman (Blue)
- Baxter Buckworthy - An Englishman (Green)
- Violet Harding - An American (Purple)
Moving around the Board, players must collect several items in order to move up to the First Class areas towards the lifeboats. The items required include:
- A Passport (From the Passport Office)
- A Room Key (From the Purser's Office)
- Valuables (From the player's Suite)
- A Life Jacket (From the Safety Office)
- A Health Inspection (From the Infirmary)
Once all of these have been acquired, players can move to other areas of the Board and head to the Lifeboats. The first to reach the Lifeboats is the winner. The remaining survivor with the most money may be the second-place winner.
Areas on the Board
The board has a layout similar to the RMS Titanic. In the Second Class areas (where the game starts), there are several rooms for players to enter:
- Player's Suite
- Purser's Office
- Passport Office
- Safety Office
- Infirmary
- Steerage (Players who enter Steerage must pay $200 to return to 2nd Class)
- Jail (Players in Jail lose a turn)
The Wireless Room cannot be accessed by Players, but is used for Telegram Cards, that instruct Players on where to go, who to pay or who pays you money.
Once in 1st Class, players are paid $200, and must pass through a route towards the Lifeboats:
- The Gymnasium
- The First Class Lounge
- The Captain's Quarters
- The Smoking Room
- The Dining Room
- The Bridge
- The Poop Deck
After this, players may enter the Lifeboats and the game is over.
Other Playing Cards
- Gossip Cards - These cards act similarly to the Telegram cards, but in the form of passenger conversations. Payment, for example, is written in the form of bribery, or instructions on movement can be seen as instructing a Player to follow another more suspicious character.
- Bellhops - The Bellhop tokens can be used to evade Steerage or moving to an undesirable place. However, they cannot be used as an exchange for money. Bellhop tokens are given free of charge to players whenever they land on a Bellhop space on the Board or are gifted one via telegram.
References
- ↑ as Titanic : le jeu, see http://jeuxsoc.fr/jeu/titaj