Trizeal
Trizeal | |
---|---|
Japanese Dreamcast cover art | |
Developer(s) | Triangle Service |
Publisher(s) |
Taito Corporation Triangle Service (DC) Datam Polystar (PS2) BBMF (i-mode, YM) |
Designer(s) | T.Fujino (producer, programmer) |
Artist(s) | H.Toki (graphic) |
Composer(s) | NAOTO (sound) |
Platform(s) | Arcade, Dreamcast, PlayStation 2, i-mode, Yahoo Mobile, EzWeb |
Release date(s) |
Arcade
Dreamcast
PlayStation 2
i-mode & Yahoo Mobile
|
Genre(s) | Vertical scrolling shooter |
Mode(s) | Single player |
Cabinet | Upright |
Arcade system | Sega NAOMI GD-ROM |
Display | Vertical orientation, raster graphics |
Trizeal is a Japanese shoot 'em up arcade game developed by Triangle Service.
Gameplay
Players control and can transform a spaceship into three forms (which alternates weapon attacks), working through multiple levels and boss sequences. The game can be played in four different screen modes, with one mode mimicking the narrow arcade version. A ship from Triangle Service's previous release, XII Stag, is hidden in the game and can be unlocked by holding the "X" button before selecting a stage in Stage Attack mode. The power-ups can be used to upgrade each separate weapon respectively.
There are 6 levels in the game, they get progressively harder until the last stage which consists of only two bosses. Two unlockable modes become available when the game is completed, they are Omake mode and Lifting mode. Omake mode is a short level which has denser bullet patterns than the normal game, lifting mode is where you have to juggle a stone on your ship to score points.
Marketing
Between the arcade and Dreamcast releases of Trizeal, the developer released a 'SOS statement' claiming the arcade game had suffered poor sales, and if TRIZEAL for Dreamcast did not sell well, the company would not be able to produce the next one. Furthermore, it also claimed it would not be a net-only release because it wanted the game be displayed in shops.[1][2]
Sequel
A sequel, Exzeal, was released in 2007.