Virginia (video game)

Virginia
Developer(s) Variable State
Publisher(s) 505 Games
Director(s)
  • Jonathan Burroughs
  • Terry Kenny
Programmer(s) Kieran Keegan
Artist(s)
  • Terry Kenny
  • Mikael Persson
  • Abby Roebuck
  • Steve James Brown
  • Matt Wilde
  • Stephen Brown
Writer(s)
  • Jonathan Burroughs
  • Terry Kenny
  • Lyndon Holland
Composer(s) Lyndon Holland
Engine Unity
Platform(s)

Release date(s)
  • WW: September 22, 2016
Genre(s) Exploration
Mode(s) Single-player

Virginia is a 2016 first-person mystery adventure video game developed by Variable State and published by 505 Games. The game follows graduate FBI special agent Anne Tarver as she investigates her first case; the disappearance of a missing boy in rural Virginia.

The game was directed by Jonathan Burroughs and Terry Kenny, with music composed by Lyndon Holland. Burroughs, Kenny and Holland co-wrote the screenplay.[1]

The game was first announced in July 2014 and originally slated for release in 2015. A game prototype was showcased at the 2014 Future of StoryTelling summit[2] and at the EGX Leftfield Collection[3] that year. On August 30, 2016, it was announced that video game publisher 505 Games would be publishing the game. A game demo was released on Steam to coincide with the announcement.[4]

Virginia released on September 22, 2016 for PlayStation 4, Xbox One, Microsoft Windows and OS X.[4]

Gameplay

A view of Virginia's non-playable character Maria Halperin, sat in a car with a packed lunch arranged on the dashboard.
Players experience the game from the first-person perspective. The game features a large cast of animated characters, such as your FBI partner Maria Halperin.

Virginia is a first-person mystery thriller adventure game that takes place in a fictionalised Virginia in 1992. Players take on the role of Anne Tarver, a graduate FBI special agent who is assigned a partner, special agent Maria Halperin.[5] Much of the game involves the player, as Tarver, in the company of the non-playable Halperin, travelling between locations, interacting with other characters and with objects in the environments. Scenes transition using real-time cinematic editing, with cuts and dissolves occurring as dictated by the story, to propel events forward and to juxtapose moments for dramatic effect.[6]

Premise

Set in the last days of summer 1992, players investigate the disappearance of Lucas Fairfax, a young boy from the rural town of Kingdom, VA, The game is experienced through the eyes of Anne Tarver, a graduate FBI special agent assigned to her first case. As a rookie detective, she's paired with an experienced partner, Maria Halperin, whom Tarver's superiors instruct to keep a watchful eye on. As the story progresses, the pair's trust in each other is tested, and their investigation takes a supernatural turn.[5]

Development

Virginia is the first game developed by Variable State, a British independent game developer founded by Jonathan Burroughs and Terry Kenny, former developers with DeepMind Technologies. Lyndon Holland joined the project early in development in the role of composer and sound designer and is responsible for creating the entirety of the game's music and Foley. Virginia is developed in the Unity game engine.[7]

Variable State is a virtual studio, with all of the team working remotely and coordinating each morning over Skype.[8]

Upon forming Variable State, Burroughs and Kenny initially pursued a range of game ideas, but met with frustration, deeming early concepts to be too ambitious. Progress resumed after the developers played Brendon Chung's Thirty Flights of Loving for the first time and found themselves inspired by its creative use of cinematic editing in the context of real-time gameplay. In combination the team's shared interest in American television and films of the 1990s, in particular FBI noir productions such as Twin Peaks, The X-Files and Silence of the Lambs, this gave the developers a stepping off point from which they could fashion an original story.[6][9]

The developers took the unusual decision to omit dialogue from the game. This was due to the Burroughs' and Kenny's desire to keep the team small and agile and keep the focus on the cinematic editing, a technique that would require experimentation to get right. Spoken dialogue was perceived to be risky because of how many factors were involved in achieving quality; the writing, the choice of actors, the performance and the dialogue systems themselves. Instead of dialogue, Virginia conveys its story through the physical performances of its large cast of characters.[10][11] The large animation workload required Variable State engage the help of Niamh Herrity and Aoife Doyle, Irish animators who run Pink Kong Studios animation company.[12]

During development, Variable State expanded the Virginia development team to include programmer Kieran Keegan, the lead programmer on Kitty Powers' Matchmaker. Additional contributors included technical artist Matt Wilde, 3D artist Stephen Brown and animators Abby Roebuck, Steve James Brown and Mikael Persson. 3D artist Wayne Peters assisted in an outsourcing capacity.[12][13]

Reception

On Metacritic, it holds a score of 82% on Xbox One, 77% on PlayStation 4 and 76% on PC.[14][15][16] The Daily Telegraph awarded it 5 stars, saying "It is the game that titles like Dear Esther, Gone Home and Firewatch have hinted at, but in a way that evolves the interactive narrative form way beyond anything we’ve seen before."[17] TIME awarded it 4.5/5, saying "what gorgeous, reverberant moments there are in this game, empowered by its absent words and explanations."[18] Game Informer awarded it a score of 9.25/10, saying "Virginia is a taut thriller that strikes a fine balance between storytelling and interactivity in a way that narrative-driven first-person adventure games have not accomplished since their inception."[19] PC Gamer awarded it a score of 72%, saying "A slick cinematic thriller, but interaction is limited and the story loses focus in the final act."[20] Caitlin Cooke of Destructoid agreed, saying the game "sadly sacrifices the player's ability to absorb what's happening around them for the sake of cinematics" and that the story "falls apart towards the end".[21]

References

  1. "Detective Thriller Virginia Could be This Year's Her Story". Kotaku UK. Retrieved 2016-09-09.
  2. "Favorite Projects from the Future of StoryTelling Summit - Information Space". 2014-10-13. Retrieved 2016-09-09.
  3. "6 alternative games to see at EGX London". 2014-09-27. Retrieved 2016-09-09.
  4. 1 2 Frank, Allegra (2016-08-25). "Virginia looks like a Twin Peaks fan's dream game, and you can try it now". Polygon. Retrieved 2016-09-09.
  5. 1 2 "Virginia - 505 Games". Retrieved 2016-09-09.
  6. 1 2 Robinson, Martin (2016-08-25). "Virginia, one of 2016's most promising games, is coming to Xbox One, PS4 and PC next month". Eurogamer. Retrieved 2016-09-09.
  7. "Virginia | Made with Unity". Made with Unity. Retrieved 2016-09-09.
  8. "'This is the indie developer narrative no one talks about': In conversation with Variable State". Retrieved 2016-09-09.
  9. Smith, Adam (2014-07-08). "A Mysterious State Of Mind: Virginia Interview". Rock, Paper, Shotgun. Retrieved 2016-09-09.
  10. Webster, Andrew (2016-07-21). "How Virginia uses the language of film to tell a different kind of video game story". The Verge. Retrieved 2016-09-09.
  11. Koper, Adam (2015-09-29). "A Variable State of mind". Nouse. Retrieved 2016-09-09.
  12. 1 2 "Virginia Territory: Variable State's indie debut". Retrieved 2016-09-09.
  13. "Variable State is looking for an Ireland or UK based contract animator to work on Virginia | Pegbar". pegbar.ie. Retrieved 2016-09-09.
  14. "Virginia". Metacritic. Retrieved 2016-09-27.
  15. "Virginia". Metacritic. Retrieved 2016-09-27.
  16. "Virginia Metacritic listing" (http://www.metacritic.com/game/pc/virginia). Metacritic. Accessed 27 September 2016.
  17. "Virginia review -The X-Files meets Twin Peaks in a remarkable interactive thriller". Retrieved 2016-09-26.
  18. Peckham, Matt. "Review: If You Love David Lynch You Have to Play 'Virginia'". TIME.com. Retrieved 2016-09-26.
  19. "Virginia Review – An Elegant And Riveting Thriller". Game Informer. Retrieved 2016-09-26.
  20. Kelly, Andy, 22 September 2016, "Virginia Review" (http://www.pcgamer.com/virginia-review/). PC Gamer. Accessed 26 September 2016.
  21. Cooke, Caitlin (September 22, 2016). "Review: Virginia". Destructoid. Retrieved October 6, 2016.
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