WWE SuperCard
WWE SuperCard | |
---|---|
Developer(s) | Cat Daddy Games |
Publisher(s) | 2K Games |
Series | WWE |
Platform(s) |
iOS Android |
Release date(s) | August 14, 2014 |
Genre(s) | Collectible card game |
WWE SuperCard is a 2014 video game for iOS and Android, and a mobile installment in the WWE video game series, developed by Cat Daddy Games and published by 2K Games. It is a collectible card game featuring WWE wrestlers.
Gameplay
Modes
The game has eight modes: Wild, King of the Ring (KOTR), Road to Glory (RTG), People's Champion Challenge (PCC), Ring Domination(RD), Money in the Bank (MITB), Royal Rumble, and Ranked
Wild Mode
In a wild match, the player has to set up a group of four superstars, two female superstars and two support cards you get to pick from any card that you unlocked between season 1, 2, and 3. The player gets to choose from four opponents, which are similar to your tier it also provides the number of matches won and loss by your opponent. After selecting the opponent, the player heads towards a match with his/her opponent's deck. Each wild match features a variety of matches, in which the player selects one or two cards with/without a support card, suiting to the one or two stats to be compared in the match and that the match is for the male superstars, for the female superstars or for tag teams. In such a game there are usually three matches, each carrying one point, which goes to the winning player, although a match might end up as a tie and both players earn one point each, which might further lead to a tie among the players. In such a case, there is an extra match and the winner of the latter wins the whole match. Each wild win awards the player two picks whereas a loss provides only one and a perfect win (3-0 victory) provides an extra pick which makes a total of three picks and you are able to watch an ad for 4 bonus picks.
King of the Ring (KOTR)
In KOTR, matches are simulated. The player builds a deck of 8 superstars, 2 divas, and 4 support cards to determine his tier and rewards. Then the AI matches up the player with 15 other players/bots and the player's lineup plays simulated matches with each of the opponent player's squad three times (not consecutively) in a particular order with each match lasting 10 minutes and a gap of 50 minutes between each match. Half of the players of the deck is active and loses stamina (1 per match) and the other inactive half gains stamina (40 per match). With decrease in stamina the stats of a card decrease as well, so the player might use energy cards obtained from the card picks to fill a card's energy bar (you can gather up to 40) and the player might also use one or more of the stat boosts to increase the particular stat(s) of each card in the active part of the deck by 15 percent (you can gather 5 of each boost) for the next match only. After playing 45 matches the top 8 players move onto the contenders bracket and the quarter finals, where there are two or three consecutive matches between two players of the top 8 each in order to find the winner. Each player can receive his/her KOTR rewards as per the position 45 minutes after his/her last match.
In season 2, KOTR was changed. Now the deck consists of 7 superstars, 3 divas and two support cards. Then the AI matches up the player with 15 other players/bots and the player's lineup plays simulated matches with each of the opponent player's squad three times (not consecutively) in a particular order with each match lasting 10 minutes and a gap of 50 minutes between each match. The full deck is in play, unlike Season 1. Stamina system is same as Season 1, Except the total number of Energy cards that can be accumulated increased to 25 from 10. After playing 45 matches the top 8 players move onto the contenders bracket and the quarter finals, where there are two or three consecutive matches between two players of the top 8 each in order to find the winner. Each player can receive his/her KOTR rewards as per the position 45 minutes after his/her last match.
King of the Ring Rewards
The King of the Ring Rewards are the same from tiers Rare to elimination. Wrestlemania has slightly different rewards. Rare to Survivor Rewards:
1st Place/Champion:
- 2 (random) superstar/diva card of the King of the Ring tier (unless Ultimate King of the ring
2nd Place
- 1 (random) superstar/diva card of same tier
- 1 (random) support card
Semifinalists
- 1 (random) superstar/diva card of same tier
Quarterfinalists
- 1 (random) superstar/diva card of elimination tier
15th to 16th place
NO Reward
People's Champion Challenge (PCC)
In a PCC, the player chooses one of the two sides available and plays to add wins to the superstar's side chosen by him/her and to earn points. PCC matches are just like Exhibition matches but here the player gets only three opponents to choose from with the points that can be earned by defeating the opponent instead of their tiers to determine the opponent's deck's difficulty level. Also, one can earn title matches through card picks earned from PCC matches which upon use, double the points that can be earned by winning against any of the three opponents but these cards reset the set of cards available for picking once one such card is found. The player earns points to move up in the rankings and at the end of the event is awarded cards on the basis of the winning side and the player's ranking.
Road to Glory (RTG)
In Road to Glory, the player must construct a team of 16 superstars, 4 divas, and 2 support cards. Before playing, the player chooses his/her opponent like he would with People's Champion Challenge to earn points. This mode works just like exhibition but with more matches. The mode is split in 4 rounds where each player is given 4 random cards and play works like exhibition mode. After 4 rounds, the person who wins the most matches is the winner. Depending on the results of the match, the player can make 3 or 6 picks on the board with a rare card or higher, or a title match card resets the board. After earning a certain amount of points, the player can earn a special card starting with common and work their way up to earn a special card that can only be obtained from the event. Unlike other modes, this mode uses a stamina system in which you can play 5 matches in a row. The player can earn a free match every 15 minutes or pay for stamina with credits.
Ring Domination (RD)
This mode consists of a deck made of 10 Superstars and 2 Support cards (no Divas). The mode is played on a 3x3 grid (9 tiles), and the aim is to own the most number of tiles at the end of bout. The player starts with a hand of six cards (and 2 support cards), dealt randomly from his deck. Placing a card in a tile controls the tile for the player, and the opponent may use the cards' alignment to challenge for a tile. The challenge is a single match between the two cards based on randomly selected attributes, and the winner of the match controls the loser's tile. This goes on until all nine tiles are filled with cards. The player with the most tiles is the winner. This mode is contested player vs AI; the winner receives four picks, and the loser receives two. The picks go towards unveiling a special card - once the card is fully revealed, the player receives that card. There is a special "Pick Doubler" boost that can be found that doubles the picks received from the next bout (win or lose). There are five free bout slots to start, and a new free bout is available every 15 minutes if a slot is open.
Team People's Champion Challenge (TPCC)
This is an extension of the normal PCC. A team is to be created consisting of 4 or more members to be eligible in the team PCC. Then there is a pool created of cards from each member. Each member has to contribute two superstars, one diva and one support card. Enhancements may or may not be contributed. When a Team PCC starts, Everybody has to choose a side, and the team will play for the side which has been chosen the most. But as in PCC, the winning superstar/diva is the reward, irrespective of the team's choice.
The matchplay is like exhibition but each player gets three opponents to choose from with the points that can be earned by defeating the opponent instead of their tiers to determine the opponent's deck's difficulty level. Each deck will be randomly selected from the previously made pool of cards. Also one can earn title matches through card picks earned from PCC matches which upon use, triple the points that can be earned by winning against any of the three opponents but these cards reset the set of cards available for picking once one such card is found. The player earns points to move the team up in the rankings and at the end of the event is awarded cards on the basis of the winning side and the team's ranking.
Important Features of the Game
Card Stats and Rarity
The game features different rarities of cards:
- Common
- Uncommon
- Rare
- Super Rare
- Ultra Rare
- Epic
- Legendary
- Survivor
- Wrestlemania
- Summerslam
- Hardened
- Elite
- Ultimate
A fully leveled perfect pro card of a certain tier will be better overall than a single card of the tier above the pro.
All the cards have the following stats:
- Power
- Toughness
- Speed
- Charisma
The stats increase with increase in rarity of the card.
Season 2
Season 2 has a variety of new features. The Money in the Bank mode is one.
Rank Tier
The stats of the cards in the squad determine the rank tier. The starting and the lowest rank tier is Rare, and the current highest possible rank tier is Definitiva ++
Pro Cards
Eventually, you will be able to get two of same card, and you will be able to pro that card. Proing a card will make the card's stats much better. To achieve the most potential on pro cards, fully level each card before proing the cards. A pro where both card are fully maxed, or a perfect pro, will be denoted by a new gold star on the newly pro'd card. Any other pro, or improper pro, will be denoted with a silver star.They are better than normal card.
Critical reception
The game has a Metacritic score of 85 based on 7 critic reviews.[1]
TouchArcade wrote "For a new IP, WWE SuperCard manages to hang with the best of them. Even without purchasing cards left and right you can still enjoy yourself, which is great news for skeptics or WWE fans."[2] Modojo said "WWE SuperCard is a fun and addicting game that is easy to pick up and play. It's so addictive that you can't play just one match, and you will want to keep playing until you find your favorite superstar(s). Hopefully, 2K Games releases a versus mode in a future update."[3] 148Apps said "It's easy to scoff at, but it turns out WWE Supercard is a surprisingly engaging digital trading card game."[4] Gamezebo wrote "WWE SuperCard is a very decent card-battling game that’s more concerned about engaging players than bleeding them dry with in-app purchases."[5] Pocketgamer UK said "WWE SuperCard is an unexpectedly strategic and fun collectible card game. No, seriously, it's really quite good."[6] ArcadeSushi said "For a free game, and despite the weird micro-transaction pricing, WWE SuperCard has a lot to offer, and it’s definitely worth a download for those looking for quick fun."[7] Game Revolution said "In the end, though, its lack of depth makes it hard to recommend to anyone who’s not a fan of WWE in the first place. Lucky for the game’s makers, that’s one group of people there’s definitely no shortage of."[8]
References
- ↑ "WWE Supercard for iOS reviews". Metacritic. CBS Interactive. Retrieved 2015-01-28.
- ↑ Chris Carter (2014-09-22). "WWE SuperCard review: Playing Cards 3:6". Touch Arcade. Retrieved 2015-01-28.
- ↑ Andrew Buffa (2015-09-28). "WWE SuperCard iPad Review". Modojo. Retrieved 2015-01-28.
- ↑ George Fagundes (2014-08-14). "WWE SuperCard Review". 148apps. Retrieved 2015-01-28.
- ↑ Nadia Oxford (2014-08-22). "WWE SuperCard Review: Deck of Champions". GameZebo. Retrieved 2015-01-28.
- ↑ Rob Rich. "WWE SuperCard". Pocket Gamer. Retrieved 2015-01-28.
- ↑ Jason Fanelli (2014-08-15). "WWE SuperCard review (iOS)". Arcade Sushi. Retrieved 2015-01-28.
- ↑ Griffin_Vacheron (2014-08-14). "WWE SuperCard Review". Game Revolution. Retrieved 2015-01-28.