Zoombies: Animales de la Muerte

Zoombies: Animales de la Muerte
Developer(s) High Voltage Software
Publisher(s) MTV Games
Engine Quantum3
Platform(s) iOS, Android
Release date(s) iOS
May 2, 2013
Genre(s) Shooter
Mode(s) Single-player, multiplayer

Zoombies: Animales de la muerte is a shoot 'em up video game for iOS and Android developed by High Voltage Software. MTV Games is the publisher of the game.

Gameplay

Zoombies: Animales de la Muerte has been described as a "crazy, over-the-top and gruesome brawler, multiplayer kind of Smash TV-style game".[1]

In the game the player takes control of either Marco or Maria Mendoza, the grandchildren of the owner of a zoo in Mexico where the animals have been turned into zombies. Not only must the player kill the infected animals but they also need to recapture the non-infected ones set loose in the chaos.[2] The game features a cartoonish visual style, but contains large amounts of blood and gore intended to be comedic and over-the-top.[3]

Development

The game was initially intended to be released as a downloadable WiiWare game;[4] however, challenges in trying to fit the game within Nintendo's WiiWare game size restrictions would have necessitated a disc-based retail release instead. In particular, High Voltage had trouble keeping the cut scenes and the large amount of spoken dialogue intact for the game.[1][5]

In 2011, High Voltage Software announced that it had cancelled Animales de la Muerte's Wii release, and instead planned to release the title on PC, PlayStation Network and Xbox Live Arcade, due to the fact the Wii's hardware limited the amount of on screen enemies, and that games released Xbox Live tend to outsell those on WiiWare.[6]

The game uses the Quantum3 game engine, also used in High Voltage's The Conduit and Conduit 2.[7]

High Voltage Software later announced that they had canceled the PS3 and Xbox 360 releases, and instead were going to release it to iOS and Android.[8]

The game was originally slated to release on April 18, 2013 for iOS, but was delayed to May 2, 2013.

References

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