Battle Through Time
Battle Through Time | |
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Cover art | |
Developer(s) | Anirog Software |
Publisher(s) | Anirog Software |
Designer(s) | Ken Grant |
Platform(s) | Commodore 64 |
Release date(s) |
‹See Tfd› |
Genre(s) | Action |
Mode(s) | Single-player |
Battle Through Time is a computer game for the Commodore 64 computer, programmed by Ken Grant.[2]
Summary
This video game is a side-scrolling ground-based shoot 'em up game drawing obvious influence from the arcade game Moon Patrol. The basic gameplay is similar to Moon Patrol, in that the player has to drive a jeep through rough landscape and jump over potholes and obstacles, and shoot at enemies both on the ground and in the sky.
Battle Through Time is themed after the most famous wars in the 20th century. It has seven levels, each with their own settings:
- World War I
- World War II
- The Korean War
- The Vietnam War
- World War III
- War Mutations, an alien-looking landscape almost devoid of enemies, only riddled with obstacles
- In the Beginning, back to stone age, with a Tyrannosaurus rex as an end-of-level boss.
Each level has its own music theme, which consist of computer renditions of various famous melodies, such as Symphony #5 by Ludwig van Beethoven and The Blue Danube by Johann Strauss the Younger, and contemporary classics such as the Star Wars theme.