List of Apple IIGS games
Following is a list of Apple IIGS games. While backwards compatible for running most Apple II games, the Apple IIGS has a native 16-bit mode with support for graphics, sound, and animation capabilities that surpass the abilities of the earlier Apple II. The machine is part of the 16-bit home computer gaming revolution of the mid 1980s to early 1990s, competing directly with the Amiga and Atari ST.
Title | Year | Developer | Publisher | Genre |
---|---|---|---|---|
4th & Inches | 1988 | Tony Manso & Sculptured Software | Accolade | Sports |
Aaargh! | 1988 | Synergistic Software | Arcadia Software | Action |
Airball | 1989 | Jason Harper | MicroDeal | Action/Puzzle |
Alien Mind | 1988 | Rob Karr & Matt Crysdale | PBI Software | Action/Adventure |
Ancient Glory | 1993 | Logical Design Works | Big Red Computer Club | Action |
Ancient Land of Ys | 1989 | Designer Software | Kyodai | Action/RPG |
Antetris | 1990 | Peter Jensen | Shoot-em-up | |
Arkanoid | 1988 | Ryan Ridges & John Lund | Taito America | Arcade |
Arkanoid II: Revenge of Doh | 1989 | Ryan Ridges & John Lund | Taito America | Arcade |
As the Link Turns | 1988 | Parik Rao & Scott Pease (Rogue Systems) | Shoot-em-up | |
Balance of Power: 1990 Edition | 1989 | Chris Crawford | Mindscape | Simulation |
Bard's Tale | 1987 | Rebecca Heineman | Electronic Arts | RPG |
Bard's Tale II | 1988 | Rebecca Heineman | Electronic Arts | RPG |
Battle Chess | 1989 | Rebecca Heineman | Interplay Productions | Board game |
Beyond Zork | 1988 | Brian Moriarty | Infocom | Interactive fiction |
Black Cauldron | 1987 | Al Lowe | Sierra | Adventure |
Blackjack Academy | 1988 | Westwood | Micro Illusions | Card game |
Block Out | 1989 | Logical Design Works | California Dreams | Arcade/Puzzle |
Blockade | 1994 | Antoine Vignau & Olivier Zardini | Brutal Deluxe | Puzzle |
Boggled | 1992 | Kenrick Mock (Sound Barrier Systems) | Board game | |
Bouncing Bluster | 1989 | Jean-Francois Doué & Jean-Michel Vallat (Fantasia Entertainment) | Arcade | |
Bouncing Bluster II | 1990 | Jean-Francois Doué & Jean-Michel Vallat | Toolbox | Arcade |
Bridge 6.0 | 1989 | Arthur Walsh & Roger Harnish | Artworx | Card game |
Bubble Ghost | 1988 | ERE Informatique | Accolade | Action/Puzzle |
California Games | 1988 | Designer Software (Jimmy Huey) | Epyx | Sports |
Captain Blood | 1989 | ERE Informatique (Alexis Martial & Jean-Michel Jarre) | Mindscape | Simulation/Adventure |
Carte Primus | 1989 | David Manthey | Card game | |
Castle Arms | 1992 | Tom Gooding | ||
Catacombs | 1991 | John Carmack & Tom Hall | Softdisk Publishing | Action/Adventure |
Cavern Cobra | 1987 | Greg Hale | PBI Software | Shoot-em-up |
ChessMaster 2100 | 1988 | Troy Heere & Mark Manyen | Software Toolworks | Board game |
Club Backgammon | 1988 | Logical Design Works | California Dreams | Board game |
Cogito | 1992 | Antoine Vignau & Olivier Zardini | Brutal Deluxe | Puzzle |
Columns | 1991 | Kenrick Mock (Sound Barrier Systems) | Puzzle/Arcade | |
Copy Killers | 1989 | Brian Greenstone & Dave Triplett | Pangea Software | |
Cosmocade | 1990 | Brian Greenstone, Dave Triplett & Gene Koh | Pangea Software | Arcade |
Cribbage King / Gin King | 1990 | Mark Manyen | Software Toolworks | Card game |
Cryllan Mission 2088 | 1989 | Vinay Pai, Vivek Pai & Vijay Pai | Victory Software | RPG |
Cryllan Mission 2088: The Second Scenario | 1990 | Vinay Pai, Vivek Pai & Vijay Pai | Victory Software | RPG |
Crystal Quest | 1989 | Rebecca Heineman | Cassidy & Greene | Action/Arcade |
Dark Castle | 1989 | Lane Roath | Three Sixty | Action |
Dark Designs I | 1990 | John Carmack | Softdisk Publishing | RPG |
Dark Designs II: Closing the Gate | 1990 | John Carmack | Softdisk Publishing | RPG |
Dark Designs III: Retribution! | 1990 | John Carmack | Softdisk Publishing | RPG |
Defender of the Crown | 1989 | Manley & Associates | Cinemaware | Action/Strategy |
Deja Vu: A Nightmare Comes True | 1988 | ICOM Simulations | Mindscape | Adventure |
Deja Vu II: Lost in Las Vegas | 1989 | ICOM Simulations | Mindscape | Adventure |
Destroyer | 1987 | Michael Kosaka & Chuck Sommerville | Epyx | Simulation |
Downhill Challenge | 1989 | Microids | Broderbund | Sports |
Dragon Wars | 1990 | Rebecca Heineman | Interplay Productions | RPG |
Dream Zone | 1988 | Naughty Dog (Andy Gavin & Jason Rubin) | Baudville | Adventure |
DuelTris | 1992 | Steven Chiang, Dave Seah & James Brookes | DreamWorld | Puzzle/Arcade |
DuoTris | 1992 | Richard Wifall & James Brookes (GS<>IRC) | Puzzle/Arcade | |
Dungeon Master | 1989 | Don Jordan | FTL | RPG |
Dr. Mario | 1992 | Blue Adept (USAlliance) | Puzzle/Arcade | |
ExplorerGS | Jason Smart | RPG | ||
F1 Race | 1988 | Joel Quejada | Racing | |
Fast Break | 1989 | Greg Hospelhorn & George Wong | Accolade | Sports |
Final Assault | 1988 | Infogrammes | Epyx | Simulation |
Firepower | 1989 | Stephen Lepisto | MicroIllusions | Action |
Full Metal Planete | 1993 | Brainstorm Software (Francois Uhrich & Nicolas Bergeret) | Infogrames | Turn-based strategy |
Fun Columns | 1991 | FTA (Olivier Goguel & Olivier Bailly-Maitre) | Toolbox | Puzzle/Arcade |
Futureshock 3D | 1989 | Jeff Johnson | Neeka Electronics | Action |
GATE | 1991 | Bright Software (Joerg Kienzle, Yann Le Tensorer & Henrik Gudat) | Toolbox & Seven Hills Software | Action/Adventure |
Gauntlet | 1988 | Atari Games | Mindscape | Arcade |
GBA Championship Basketball: Two on Two | 1987 | Gamestar (Paul Terry & Jack Thornton) | Activision | Sports |
Gnarly Golf | 1989 | Visual Concepts (Jim Coliz Jnr & Darren Bartlett) | Britannica / Fanfare | Sports |
Gold of the Americas | 1991 | Stephen Hart, Ian Trout & Allan Bell | Strategic Studies Group | Turn-based strategy |
Gold Rush! | 1989 | Doug & Ken MacNeill | Sierra | Adventure |
GShisen | 1998 | Kelvin Sherlock | Board game | |
GS Invaders | 1994 | David Ong-Tat-Wee | Arcade | |
Grackle | 1989 | Brian Greenstone | Pangea Software | Shoot-em-up |
Grand Prix Circuit | 1989 | Distinctive Software Inc | Accolade | Racing |
Great Western Shootout | 1989 | Visual Concepts (Scott Patterson & Matt Crysdale) | Britannica / Fanfare | Arcade |
Hacker II: The Doomsday Papers | 1987 | Steve Cartwright | Activision | Real-time strategy |
Halls of Montezuma | 1990 | Roger Keating & Ian Trout | Strategic Studies Group | Turn-based strategy |
Hardball! | 1987 | Distinctive Software Inc (Dan Thompson) | Accolade | Sports |
Hostage | 1990 | Infogrammes | Mindscape | Action/Strategy |
Hover Blade | 1991 | Shiraz Akmal & Eric Boden | MCX | Action |
Hunt for Red October | 1989 | John Brooks, Todd Daugherty & Alex Villagran | Software Toolworks | Simulation |
The Immortal | 1990 | Sandcastle (Will Harvey, Ian Nitchal & Doug Fulton) | Electronic Arts | Action/RPG |
Impossible Mission 2 | 1989 | Novotrade | Epyx | Action |
Jack Nicklaus' Greatest 18 Holes of Major Championship Golf | 1989 | Tony Manso | Accolade | Sports |
Jigsaw! | 1988 | Huibert Aalbers & Javier Rullan Ruano | Britannica Software | Puzzle |
John Elway's Quarterback | 1989 | Shadowmasters Design | Melbourne House | Sports |
KABOOM! | 2015 | Ninjaforce | Action | |
Kaleidokubes | 1989 | Bob & Betsy Couch | Artworx | Puzzle |
Keef the Thief | 1989 | Naughty Dog (Andy Gavin & Jason Rubin) | Electronic Arts | RPG |
King of Chicago | 1989 | Doug Sharp | Cinemaware | Action/Strategy |
King's Quest | 1987 | Roberta Williams | Sierra | Adventure |
King's Quest II | 1988 | Roberta Williams | Sierra | Adventure |
King's Quest III | 1988 | Roberta Williams | Sierra | Adventure |
King's Quest IV | 1989 | Roberta Williams | Sierra | Adventure |
LaserForce[1] | 1989 | European Software Partner | Britannica / Fanfare | Action |
The Last Ninja | 1988 | System 3 | Activision | Action/Adventure |
Leisure Suit Larry in the Land of the Lounge Lizards | 1987 | Al Lowe | Sierra | Adventure |
Lemmings | 1996 | Antoine Vignau & Olivier Zardini | Brutal Deluxe | Puzzle |
LetterSlide | 1992 | Kenrick Mock (Sound Barrier Systems) | Board game | |
Life & Death | 1989 | Mark Manyen & Jacob P. Smith | Software Toolworks | Simulation |
Lost Treasures of Infocom | 1993 | Mike Howard & John Wrenholt | Big Red Computer Club | Interactive fiction |
Lost Tribe | 1992 | Steve Vance, Frank Andrews & Todd Harris | Lawrence Productions | Adventure/Strategy |
Mad Match | 1989 | Paul Gauthier | Baudville | |
Mancala | 1988 | Logical Design Works | California Dreams | Board game |
Manhunter: New York | 1988 | Dave, Barry and Dee Dee Murray | Sierra | Adventure |
Marble Madness | 1988 | Will Harvey | Electronic Arts | Arcade |
Mazer II | 1992 | Farfetch Software | Big Red Computer Club | Action/RPG |
Mean 18 | 1987 | Mark Lesser & Micro Smiths | Accolade | Sports |
Mighty Marvel Vs the Forces of E.V.I.L. | 1988 | Winchell Chung | ISM | RPG |
Milestones 2000 | 1990 | Ken Franklin | Card game | |
Mini-Putt | 1988 | Ross Salas & Tanager Software Productions | Accolade | Sports |
Mixed Up Mother Goose | 1988 | Roberta Williams | Sierra | Adventure |
Monte Carlo | 1987 | Richard Seaborne & Jeff Lefferts | PBI Software | Gambling |
Neuromancer | 1989 | Rebecca Heineman | Interplay Productions | Adventure |
Omega | 1990 | Micro Magic | Origin | Simulation |
One Arm Battle | 1990 | Ken Franklin | ||
Operation Lambda | 1996 | Bret Victor (Right Triangle Production) | Action/Puzzle | |
Orbizone | 1989 | Brian Greenstone & Dave Triplett | Pangea Software | Arcade |
Out of this World (aka Another World) | 1992 | Rebecca Heineman | Interplay Productions | Action/Adventure |
Panzer Battles | 1991 | Roger Keating, Danny Stevens & Ian Trout | Strategic Studies Group | Turn-based strategy |
Paperboy | 1988 | Atari Games | Mindscape | Arcade |
Pente | 1993 | Kenrick Mock (Sound Barrier Systems) | Puzzle | |
Pick 'n Pile | 1992 | Atreid Concept | Procyon | Puzzle/Arcade |
Pipe Dream | 1990 | Visual Concepts | Lucasfilm Games | Puzzle |
Pirates! | 1988 | Ed Magnin | Microprose | Action/Strategy |
Plunder! | 1990 | Ken Franklin | ||
Plotting | 1991 | Once Product (Philippe Leclercq) | Arcade | |
Police Quest | 1987 | Jim Wall | Sierra | Adventure |
Puyo Puyo | 1995 | Bret Victor (Right Triangle Production) | Arcade/Puzzle | |
Qix | 1990 | Ryan Ridges & John Lund | Taito America | Arcade |
Quadronome | 1989 | Brian Greenstone & Dave Triplett | Pangea Software | Action |
Questmaster I | 1990 | Sean Barger | Miles Computing | Adventure |
Questron II | 1988 | Westwood | Strategic Simulations Inc | RPG |
Quest for the Hoard | 1991 | Ken Burtch (Pegasoft) | Puzzle | |
Quest for the Hoard II: Treasures from Heaven | 1993 | Ken Burtch (Pegasoft) | Arcade/Puzzle | |
Rastan | 1990 | John Brooks | Taito America | Arcade |
Reach for the Stars | 1988 | Roger Keating & Ian Trout | Strategic Studies Group | Turn-based strategy |
Rescue Rover | 1993 | Rebecca Heinemen & Adrian Carmack | Softdisk Publishing | Action/Puzzle |
Revolution '76 | 1989 | Edward and Patricia Bever | Britannica Software | Turned-based strategy |
Roadwar 2000 | 1987 | Westwood | Strategic Simulations Inc | Turn-based strategy |
Rocket Ranger | 1989 | Ed Magnin | Cinemaware | |
Sea Strike | 1987 | Richard Seaborne & Jeff Lefferts | PBI Software | Shoot-em-up |
Secrets of Bahras | 1991 | Vinay Pai, Vivek Pai & Vijay Pai | Victory Software | RPG |
Sensei | 1991 | Phil Rivipellio, Walt Scapela & Neil Pulcadesso (Miami Software) | Fighting | |
Senseless Violence: Survival of the Fetus | 1989 | Brian Greenstone & Dave Triplett | Pangea Software | Action |
Senseless Violence II | 1990 | Brian Greenstone & Gene Koh | Pangea Software | Action |
Serve & Volley | 1988 | Jeffrey Sigler | Accolade | Sports |
Shadowgate | 1988 | ICOM Simulations | Mindscape | Adventure |
Legend of Star Axe | 1990 | Heads on the Hills Software (Tom Hall, Kevin Kemmerly & Lane Roath) | Softdisk Publishing | Shoot-em-up |
Shanghai | 1987 | Manley & Associates (Brodie Lockard & Ivan Manley) | Activision | Board game |
Shanghai II: Dragon's Eye | 1993 | John Wrenholt & Steve Luellman | Big Red Computer Club | Board game |
Silent Service | 1987 | Ed Magnin | Microprose | Simulation |
Silpheed | 1988 | Game Arts | Sierra | Action/Arcade |
Sinbad and the Throne of the Falcon | 1990 | Jim Simmons & Andrew Caldwell | Cinemaware | |
Skate or Die! | 1988 | David Bunch, Michael Kosaka & Michelle Shelfer | Electronic Arts | |
Solarian | 1992 | David Tolson | Shoot-em-up | |
Solitaire & Cribbage | 1990 | Computrek Software | Card game | |
Solitaire Royale | 1990 | Jake Hoelter, Jody Sather & Brad Fregger | Spectrum Holobyte | Card game |
Son of Star Axe | 1992 | Jay Jennings & Jerry Jones | Softdisk Publishing | Shoot-em-up |
Space Ace | 1990 | Ready Soft | Arcade | |
Space Cluster | 1990 | Pascal Watel, Olivier Philpp & Claude Pélisson (Miami Software) | Shoot-em-up | |
Spacefox | 1992 | Bright Software (Joerg Kienzle & Yann Le Tensorer) | Toolbox & Seven Hills Software | Arcade |
Space Quest I | 1987 | Scott Murphy & Mark Crowe | Sierra | Adventure |
Space Quest II | 1988 | Scott Murphy & Mark Crowe | Sierra | Adventure |
Space Shark | 1990 | Miami Software | Toolbox | Shoot-em-up |
Spirit of Excalibur | 1991 | Synergistic Software | Virgin Mastertronic | RPG |
Spy Hunter | 1993 | Shane Richards | Arcade | |
Stalactites | 1994 | Rebecca Heineman | Software Gremlins | Action |
Star Saga: One - Beyond the Boundary | 1988 | Richard Dutton, Walter Freitag, Andrew Greenberg & Michael Massimilla | Master Play | RPG |
Star Saga: Two - The Clathran Menace | 1988 | Richard Dutton, Walter Freitag, Andrew and Sheila Greenberg, Michael Massimilla & Gerald Seixas | Master Play | RPG |
Star Trek Classic | 1991 | Joe Jaworski | Real-time strategy | |
Street Sports Soccer | 1988 | Designer Software | Epyx | Sports |
Strip Poker II | 1987 | Roger Harnish | Artworx | Gambling |
Sub Battle Simulator | 1987 | Rob Brannon & Kelly Fergason | Epyx | Simulation |
SubVersion | 1992 | Al Griest & Jason Harper | Point of View Computing | Turn-based strategy |
Superstar Ice Hockey | 1988 | DesignStar Consultants (Andrew Caldwell) | Mindscape | Sports |
Tarot | 1990 | François Uhrich & Jean-François Sauvage | Toolbox | Card game |
Task Force | 1990 | Visual Concepts (Scott Patterson & Matt Crysdale) | Britannica / Fanfare | Arcade |
Tass Times in Tonetown | 1986 | Rebecca Heineman (Interplay Productions & Brainwave Creations) | Activision | Adventure |
Test Drive II: The Duel | 1989 | Distinctive Software Inc | Accolade | Racing |
Tetris | 1988 | Roland Gustafsson, Sean Barger & Dan Geisler | Spectrum Holobyte | Puzzle/Arcade |
Tetrotrix | 1990 | Pierre Abel | Puzzle/Arcade | |
The Tinies | 1994 | Antoine Vignau & Olivier Zardini | Brutal Deluxe | Puzzle |
Thexder | 1987 | Game Arts | Sierra | Action/Arcade |
Third Courier | 1989 | Manley & Associates | Accolade | Adventure/RPG |
Three Stooges | 1990 | Ed Magnin | Cinemaware | |
Tomahawk | 1988 | John Brooks | Datasoft | Flight simulator |
Tower of Myraglen | 1987 | Richard Seaborne & Jeff Lefferts | PBI Software | Action/RPG |
Transylvania III | 1990 | Antonio Antiochia & Veronika Slintak | Polarware | Adventure |
Triango | 1988 | Logical Design Works | California Dreams | Board game |
Tunnels of Armageddon | 1990 | Logical Design Works | California Dreams | Action |
Ultima I: The First Age of Darkness | 1992 | Rebecca Heineman | Vitesse | RPG |
Uninvited | 1988 | ICOM Simulations | Mindscape | Adventure |
Vegas Craps | 1988 | Logical Design Works | California Dreams | Gambling |
Vegas Gambler | 1988 | Logical Design Works | California Dreams | Gambling |
VIAD | 1992 | Kenrick Mock & James Brookes (Sound Barrier Systems) | Arcade/Puzzle | |
War in Middle Earth | 1989 | Synergistic Software | Melbourne House | Real-time strategy |
Warlock | 1988 | ERE Informatique | Three Sixty | Action |
Wheel of Fortune | 1988 | Edward Rambeau | ||
Where in the World is Carmen Sandiego? | 1989 | Loring Vogel | Broderbund | Educational |
Where in the USA is Carmen Sandiego? | 1990 | Sculptured Software (Peter Adams) | Broderbund | Educational |
Windwalker | 1990 | Greg Malone | Origin | RPG |
Winter Games | 1987 | Westwood & IT | Epyx | Sports |
Wolfenstein 3D | 1998 | Rebecca Heineman, Eric Shepherd & NinjaForce | Logicware | First-person shooter |
World Games | 1987 | Westwood & IT | Epyx | Sports |
World Tour Golf | 1987 | John Selhorst & Tanager Software Productions | Electronic Arts | Sports |
Xenocide | 1989 | Pangea Software | Micro Revelations | Action/Arcade |
Zany Golf | 1988 | Sandcastle (Will Harvey, Ian Nitchal & Doug Fulton) | Electronic Arts | Sports/Arcade |
Zappa Roidz | 1989 | Ideas From the Deep (Lane Roath & John Romero) | Softdisk Publishing | Shoot-em-up |
Unreleased games
This category is of games that were never officially released, though some of which were leaked into the public. While playable, a number of these titles are in an unfinished state: missing key features, completed levels or stability.
Title | Year | Developer/Planned publisher | Exists ? | Notes |
---|---|---|---|---|
1942 | 1998 | Brutal Deluxe | YES | Incomplete - rudimentary scrolling, player sprite only |
3-D Helicopter Simulator | 1988 | Sierra | RUMORED | Reported in development |
Barbarian | 1988 | Melbourne House | RUMORED | Reported in development in 1988 |
Bard's Tale III: Thief of Fate | 1990 | Rebecca Heinemen / Interplay Productions | RUMORED | Programmer claims "was almost complete" |
Blue Angels | 1989 | Accolade | YES | Incomplete - missing features, crashes |
Blue Helmet | 1992 | FTA | YES | Incomplete - rudemtary sprites/scrolling |
Bouncin' Ferno | 1991 | FTA | YES | Incomplete - |
Bubble Bobble | 1988 | Taito America | RUMORED | Advertised available by Taito |
Return to Castle Wolfenstein | 1992 | Martin Hill | YES | Incomplete - basic game engine only, no enemy AI or finished levels. |
Catacomb Abyss 3D | 1993 | Rebecca Heineman / Softdisk Publishing | YES | Fully playable; audio not present? |
Clue Master Detective | 1989 | Mastertronic | RUMORED | Reported in development at 1989 CES |
Colonel's Bequest | 1989 | Sierra | RUMORED | Reported in development at 1989 CES |
Conspiracy: The Deadlock Files | 1989 | Accolade | RUMORED | Reported in development at 1989 CES |
Defender of the World | 1993 | David Ong Tat-Wee | YES | Incomplete - only first level playable |
Diamonds | 1996 | Richard Bennett, Sean Craig & Alex Lee | YES | Playable, 99% complete |
Don't Go Alone | 1989 | Accolade | RUMORED | Reported in development at 1989 CES |
Double Dragon II | 1989 | Mastertronic | RUMORED | Reported in development at 1989 CES |
Dragon's Lair II: Time Warp | 1992 | Ready Soft | RUMORED | Reports it was completed. Manual from other ports have IIGS loading instructions. |
Dragon's Lair: Escape from Singe's Castle | 1991 | Ready Soft | RUMORED | Reports it was completed. Manual from other ports have IIGS loading instructions. |
Dragon's Lair | 1990 | Ready Soft | RUMORED | Reported in development |
Faery Tale Adventure | 1988 | MicroIllusions | RUMORED | Reported in development |
Greg Norman's Ultimate Golf | 1989 | Mastertronics | RUMORED | Reported in development at 1989 CES |
Hardball II | 1989 | Accolade | RUMORED | Reported in development at 1989 CES |
Heat Wave | 1989 | Accolade | RUMORED | Reported in development at 1989 CES |
Ishido | 1989 | Epyx | RUMORED | Reported in development at 1989 CES |
It Came from the Desert | 1989 | Cinemaware | RUMORED | Reported in development at 1989 CES |
Flintstones | 1989 | MicroIllusions | RUMORED | Reported in development at 1989 CES |
Leisure Suit Larry Goes Looking for Love | 1988 | Sierra | RUMORED | Reported in development in 1988 |
Lode Runner | 1989 | ACS | YES | Incomplete - no collision detection, missing sound effects |
Lords of the Rising Sun | 1989 | Cinemaware (Ed Magnin & Ivan Manley) | RUMORED | Reported in development in 1988 |
Magic Johnson's Basketball | 1989 | Synergistic Software / Melbourne House | YES | Finished - Fully playable (beta version, bugs) |
Manhunter San Francisco | 1989 | Sierra | RUMORED | Reported in development |
Manor de Mortville, Le | 1989 | Second Sight Software | YES | |
Miami Vice | 1989 | Intracorp | RUMORED | Reported in development at 1989 CES |
Mindshadow | 1993 | Rebecca Heineman / Interplay | YES | Early-stage port using 8-bit version as rudimentary foundation (missing GUI, IIGS specific graphics and sound) |
Mini-Prix | 1990 | FTA | YES | Playable - pre-release beta version, bugs |
Monopoly | 1989 | Mastertronics | RUMORED | Reported in development at 1989 CES |
Oil Landers | 1992 | FTA | YES | Incomplete - |
Operation Wolf | 1989 | Taito America | RUMORED | Reported in development at 1989 CES |
Passengers on the Wind | 1988 | Ordigrames / Infogrames | YES | |
Pinball Wizard | 1988 | ERE Informatique / Accolade | YES | Incomplete - game engine not fully complete, design bugs. Playable |
Police Quest II: The Vengeance | 1988 | Sierra | RUMORED | Reported in development in 1988 |
Pool of Radiance | 1989 | Strategic Simulations Inc | RUMORED | Reported in development at 1989 CES |
Project Neptune | 1989 | Infogrames / Epyx | YES | Incomplete - |
Purple Saturn Day | 1989 | Infogrames / Epyx | RUMORED | Reported in development at 1989 CES |
Puzznic | 1990 | Ryan Ridges & John Lund / Taito America | YES | Finished - fully playable |
Ragnarok | DreamWorld | RUMORED | Reported in development. Actual screen shot exists | |
Renegade | 1988 | Taito America | RUMORED | Reported in development at 1989 CES. Advertised available by Taito. Actual screen shots exist. |
Runaway Robots | 1988 | Tomoo Yoshiya / PBI Software | YES | |
SDI | 1988 | Cinemaware | RUMORED | Reported in development. Actual screen-shots exist. |
Scooby Doo | 1990 | MicroIllusions | RUMORED | Reported in development |
Sherlock: The Riddle of the Crown Jewels | 1988 | Infocom | RUMORED | Reported in development |
Shufflepuck Cafe | 1990 | Christopher Gross / Broderbund | YES | Finished - fully playable |
SimCity | 1994 | Rebecca Heineman | YES | Incomplete - rudimentary menus, scrolling, displays |
Space Harrier | 1989 | FTA | YES | Incomplete - no collision detection, sound effects, or ability to complete 1st level. |
Space Quest III: The Pirates of Pestulon | 1988 | Sierra | RUMORED | Reported in development in 1988 |
Star Command | 1993 | Joseph lee | YES | Incomplete - basic game engine |
Star Wizard | 1989 | Sergeant Claude / Antic's | YES | Playable - pre-release beta version, bugs |
Super Mario Bros. | 1997 | Lucas Scharenbroich | YES | Incomplete - missing levels and audio. Playable. |
Sword of Sodan | 1989 | Visual Concepts (Scott Patterson & Jimmy Huey) / Discovery Software | YES | Incomplete - Missing levels, stability issues, only 70% complete. Playable version shown at 1989 CES. |
Teenage Queen | 1990 | Miami Software / Infogrames | YES | Finished - fully playable |
TimeLord | 1992 | Dreamworld (Chris McKinsey & Donald McIntosh) | YES | Incomplete - lacks audio, unfinished map locations and story |
Ultima V | 1988 | Richard Garriot / Origin Systems | RUMORED | Reported in development by Origin staff |
Ultima VI | 1990 | Richard Garriot / Origin Systems | RUMORED | Claims preliminary work started before canceled. IIGS version mentioned on box and manual of ports. |
UMS 2 - Nations at War | 1990 | RUMORED | Reported programmed by developer. Manual from other ports have IIGS loading instructions | |
Vindicators | 1989 | Tengen / Atari Games | YES | Finished - Fully playable (beta-version, bugs) |
Wings of Fury | Robin Kar & Matt Crysdale / Broderbund | RUMORED | Reported in development | |
Wonder Bulla in Terrific Land | FTA | YES | Incomplete - no collision detection or audio. Unfinished levels. |
This video game-related list is incomplete; you can help by expanding it.
See also
References
External links
- What is the Apple IIGS?
- MobyGames' list of Apple II games
- The Giant List of Classic Game Programmers
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