Manhunter 2: San Francisco

Manhunter 2: San Francisco

Atari ST Cover art
Developer(s) Evryware
Publisher(s) Sierra Entertainment
Engine Adventure Game Interpreter
Platform(s) MS-DOS, Amiga, Atari ST, Mac OS
Release date(s) 1989
Genre(s) Adventure game
Mode(s) Single-player

Manhunter 2: San Francisco is a post-apocalyptic adventure game designed by Barry Murry, Dave Murry, and Dee Dee Murry of Evryware and published in 1989 by Sierra On-Line. It is the sequel to Manhunter: New York, developed by the same authors.

The rights to Manhunter are currently held by Activision following their acquisition of Sierra's intellectual property in 2008.

Plot

The game continues the story depicted in Manhunter: New York. The game begins with the player, piloting an Orb ship in pursuit of the antagonist Phil Cook, crash-landing in San Francisco. Another manhunter on the ground is killed in the crash, so the player assumes his identity. As the gameplay progresses, the player learns of an organized resistance, experiments that have created mutant slaves, and the goal of the malevolent Orbs. The game reaches its climax at the end when the player is on the verge of catching Phil Cook who escapes in an Orb Ship with the player hangs on to the outside, flying off towards London where the third and final game is to take place.

Reception

Reception
Review scores
PublicationScore
CVG61%[1]
Adventure Classic Gaming [2]

Computer and Video Games (UK) gave the game a score of 61%, criticizing the game's unorthodox mixture of adventure and arcade elements (compared to most other Sierra games of the era). [1] Scorpia at Computer Gaming World gave the game a positive review, calling it, "an excellent followup to the previous game".[3]

References

  1. 1 2 Campbell, Keith (March 1990), "Manhunter", Computer and Video Games (100), p. 67
  2. Jeremiah Kauffman. "Manhunter 2: San Francisco Review". Retrieved April 25, 2013. Similar to the first game in the series, Manhunter 2: San Francisco show some potentials in its delivery, but so much more is needed to develop this game to be considered more than just a worthy peculiarity.
  3. Scorpia (October 1989), "Review: Manhunter 2: San Francisco", Computer Gaming World, pp. 60–61
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