Mutant Storm Reloaded
Mutant Storm Reloaded | |
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Developer(s) | PomPom Games |
Publisher(s) | Microsoft |
Designer(s) | Miles Visman & Michael Michael |
Engine | Tripper 3D Engine |
Platform(s) | Xbox 360 (XBLA) PC |
Release date(s) | November 22, 2005 |
Genre(s) | Multi-directional shooter |
Mode(s) | Single player |
Mutant Storm Reloaded is a multi-directional shoot 'em up developed by PomPom Games. Mutant Storm Reloaded debuted as a launch title on the Xbox 360's Xbox Live Arcade service with updated graphics, sound, and gameplay over its PC and Xbox predecessor, Mutant Storm.
The game's core is very much that of a classic arcade shooter, although its artistic design, colorful and reminiscent of cel-shading or microscopic medical imaging, has been called "psychedelic" and "an eye-frying Minter-esque slice of psychotropic twitch brilliance" by reviewers.[1][2] Generally, reviews were positive, with the most common complaint being the game's cost, 800 Microsoft Points ($10 USD) compared to similar alternatives available on Xbox Live Arcade.
Gameplay
In the game, the player controls a ship around a succession of 89 rooms filled with enemies which must be defeated within a certain time period. The enemies range from slow-moving targets to stationary turrets to mini-boss-type enemies which require many shots and specific strategies to be defeated. After each room is cleared, the remaining time is converted to points and added to the score. As the player progresses without losing a life, a score multiplier and a belt meter increase the reward and difficulty level. Gameplay strategies, weapons and power-ups depend on the mode of gameplay chosen.
Score multiplier
Scores are increased by 2x, 3x, or 4x the longer a player goes without losing a life. The highest scores are awarded to consistently great performances, as mistakes can slow down a scoring drive considerably.
Belt meter
White | |
Yellow | |
Orange | |
Green | |
Purple | |
Blue | |
Brown | |
Black |
The belt meter is the second gameplay element that alters the level of challenge during the game. It is a performance-ranking system that uses a color scale similar to the one used in Judo, although the game creators referred to it as Blastikkidoo.
At the lowest level, White Belt, enemies are generally sluggish and non-threatening. At Black Belt, the game is as challenging as any of the classic twitch games. As play continues and more enemies are defeated, a belt meter in the lower left-hand corner of the screen increases gradually from 0% to 700%. Each belt color is associated with a multiple of 100%, beginning with the white belt at 0%. As the rating increases, so does the difficulty and speed of the game, as well as the scoring. If a player loses a life, their ranking is decreased, possibly causing the belt level to drop a color. In this way, the game tries to keep pace with each player's ability. In general, the player must complete 20 rooms without dying to be able to move onto the next color.
Modes
There are two modes by which one can play. The first, Adventure Mode, is a progression through the 89 rooms. If you lose a life, you try the room again, and move on after you win. After every 10 rooms, a checkpoint is created; a new game can then be started on that room thereafter. In addition to choosing a room, Adventure Mode allows you to start a game at any belt level that has been previously unlocked. Adventure Mode rewards steady, consistent performance without any deaths.
The second mode, Tally Mode, is played one room at a time. Players are competing against themselves by trying to best their top score in that room. Tally Mode is different from Adventure Mode in that each room is a checkpoint: once that room is completed, it can be replayed or one can go onto the next room. Tally Mode also allows you to choose any belt level, so new players can experience playing at a high belt level without having unlocked it in Adventure Mode. As only one great performance per room is needed for high scores, Tally mode rewards risk-taking and finding ways to clear a rooms most efficiently.
Weapons and powerups
The arsenal available to the player depends on the mode of gameplay. In Adventure Mode, the ship is equipped with a default laser fire which can be upgraded through temporary powerups (for example, a stronger laser or seeking missiles). Other powerups give the ship a shield to withstand an extra attack or add to the score. At the start of each game, the player is given three bombs which clear the area around the ship of enemies. In Tally Mode, the only weapon available is the default laser cannon.
Multiplayer and Xbox Live gameplay
The game also has a two-player cooperative mode played locally on the same Xbox 360, which is available on both Adventure and Tally modes. The game maintains its difficulty in cooperative mode by decreasing the number of extra lives per player and limiting the range of the basic laser weapon. High scores for Adventure Mode and Tally Mode, both in single-player and two-player, are posted on leaderboards on Xbox Live.
Sequel
Mutant Storm Empire was released on October 31, 2007.