Rush 2: Extreme Racing USA
Rush 2: Extreme Racing USA | |
---|---|
North American Nintendo 64 cover art | |
Developer(s) | Atari Games |
Publisher(s) | Midway Games |
Designer(s) | Ed Logg |
Composer(s) | Barry Leitch |
Series | Rush |
Platform(s) | Nintendo 64 |
Release date(s) | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Rush 2: Extreme Racing USA is a racing video game developed by Atari Games and published by Midway Games exclusively for the Nintendo 64 video game console. It was released on November 10, 1998 in North America, and February 4, 1999 in Europe. Rush 2: Extreme Racing USA is a sequel to San Francisco Rush and the second game in the Rush series.
Gameplay
The game is notable for the high level of detail in the recreations of the various cities and states used, and for its fast arcade-style physics. The game also features a two-player mode and rumble pack support. Hidden shortcuts and jumps add to the replay value of the game.
Tracks
Track Name | Description |
Las Vegas | The course starts out on the Las Vegas Strip. It features noticebly easy turns and shortcuts |
New York: Downtown | Begins near the outskirts of Manhattan and crosses the Brooklyn Bridge and continues all the way to Tribeca, Chinatown, NoHo, and South Street Seaport. |
Hawaii | A racecourse driving through Honolulu. It features many challenging shortcuts. |
New York Uptown | The course begins in Midtown East and goes past Grand Central Terminal, Central Park, and Times Square. |
Alcatraz | A racecourse on the famous Alcatraz prison island. |
Los Angeles | Starting from the Beverly Hills district, continuing through the LA Freeway. |
Seattle | Starting from the downtown area near the Space Needle, and going through several highways. |
Half Pipe | A racecourse with a half pipe style track. It is the one of the only two tracks with no shortcuts |
Crash | A racecourse on terrain, with prominently challenging sections. It is also one of the only two tracks with no shortcuts. |
Stunt | A stunt area with several ramps and two levels to pull off stunts. |
Midway | An unlockable racecourse in the offices of Midway Games. The cars are minituarized as the track is played. |
Pipe | An unlockable racecourse with a full-pipe style track. |
Cars
Note:
- Cars with a (*) indicate that the cars were first seen in San Francisco Rush.
- Cars with a (**) indicate that the cars were first seen in Rush the Rock.
Rush 2: Extreme Racing USA | Description / Real-Life Equivalent |
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Starter Cars | |
Pickup (**) | Chevrolet S-10 |
Compact (**) | Acura Integra |
Muscle Car (**) | 1967 Chevrolet Corvette 427 |
Mobster | Hudson (early "Step-Down" body) |
Sedan (*) | BMW 5 Series |
Bandit (*) | Chevrolet Camaro |
Coupe (*) | Toyota Supra |
Exotic (*) | Bugatti EB110 |
Van (*) | Volkswagen Type 2 |
Sportster (*) | Dodge Viper RT/10 with hardtop (First generation) |
Subcompact (*) | Volkswagen Beetle |
Concept (*) | Vector M12 |
Hatchback | Honda Civic Hatchback |
Cruiser | Early '60s Cadillac body, with a plain grille |
Stallion | Ford Mustang ('94-'98) |
4x4 | Chevy Blazer |
Unlockable Cars | |
Taxi (**) | Checker Taxi (1960s-type) |
Hot Rod | '32 Ford, Chopped and fenderless, but with contemporary style. |
Formula | Enclosed Indy car |
Prototype | Ford GT90 |
Mtn Dew | Yellow and green dragster, with Mountain Dew sponsorship logos. |
Rocket | Spirit of America |
Reception
IGN gave Rush 2: Extreme Racing USA a great 8.9 out of 10 overall despite criticism with the presentation stating "generic menus and the same overall front-end as San Francisco Rush: Extreme Racing which is a bit on the cheesy side".[1] The game received generally positive critical responses currently holding a 7.8/10 on gamerankings.
References
- ↑ IGN Reviews Rush 2: Extreme Racing USA (N64)