Rush 2: Extreme Racing USA

Rush 2: Extreme Racing USA

North American Nintendo 64 cover art
Developer(s) Atari Games
Publisher(s) Midway Games
Designer(s) Ed Logg
Composer(s) Barry Leitch
Series Rush
Platform(s) Nintendo 64
Release date(s)
  • NA: November 10, 1998
  • PAL: February 4, 1999
Genre(s) Racing
Mode(s) Single-player, multiplayer

Rush 2: Extreme Racing USA is a racing video game developed by Atari Games and published by Midway Games exclusively for the Nintendo 64 video game console. It was released on November 10, 1998 in North America, and February 4, 1999 in Europe. Rush 2: Extreme Racing USA is a sequel to San Francisco Rush and the second game in the Rush series.

Gameplay

The game is notable for the high level of detail in the recreations of the various cities and states used, and for its fast arcade-style physics. The game also features a two-player mode and rumble pack support. Hidden shortcuts and jumps add to the replay value of the game.

Tracks

Track Name Description
Las Vegas The course starts out on the Las Vegas Strip. It features noticebly easy turns and shortcuts
New York: Downtown Begins near the outskirts of Manhattan and crosses the Brooklyn Bridge and continues all the way to Tribeca, Chinatown, NoHo, and South Street Seaport.
Hawaii A racecourse driving through Honolulu. It features many challenging shortcuts.
New York Uptown The course begins in Midtown East and goes past Grand Central Terminal, Central Park, and Times Square.
Alcatraz A racecourse on the famous Alcatraz prison island.
Los Angeles Starting from the Beverly Hills district, continuing through the LA Freeway.
Seattle Starting from the downtown area near the Space Needle, and going through several highways.
Half Pipe A racecourse with a half pipe style track. It is the one of the only two tracks with no shortcuts
Crash A racecourse on terrain, with prominently challenging sections. It is also one of the only two tracks with no shortcuts.
Stunt A stunt area with several ramps and two levels to pull off stunts.
Midway An unlockable racecourse in the offices of Midway Games. The cars are minituarized as the track is played.
Pipe An unlockable racecourse with a full-pipe style track.

Cars

Note:

Cars with a (*) indicate that the cars were first seen in San Francisco Rush.
Cars with a (**) indicate that the cars were first seen in Rush the Rock.
Rush 2: Extreme Racing USA Description / Real-Life Equivalent
Starter Cars
Pickup (**) Chevrolet S-10
Compact (**) Acura Integra
Muscle Car (**) 1967 Chevrolet Corvette 427
Mobster Hudson (early "Step-Down" body)
Sedan (*) BMW 5 Series
Bandit (*) Chevrolet Camaro
Coupe (*) Toyota Supra
Exotic (*) Bugatti EB110
Van (*) Volkswagen Type 2
Sportster (*) Dodge Viper RT/10 with hardtop (First generation)
Subcompact (*) Volkswagen Beetle
Concept (*) Vector M12
Hatchback Honda Civic Hatchback
Cruiser Early '60s Cadillac body, with a plain grille
Stallion Ford Mustang ('94-'98)
4x4 Chevy Blazer
Unlockable Cars
Taxi (**) Checker Taxi (1960s-type)
Hot Rod '32 Ford, Chopped and fenderless, but with contemporary style.
Formula Enclosed Indy car
Prototype Ford GT90
Mtn Dew Yellow and green dragster, with Mountain Dew sponsorship logos.
Rocket Spirit of America

Reception

IGN gave Rush 2: Extreme Racing USA a great 8.9 out of 10 overall despite criticism with the presentation stating "generic menus and the same overall front-end as San Francisco Rush: Extreme Racing which is a bit on the cheesy side".[1] The game received generally positive critical responses currently holding a 7.8/10 on gamerankings.

References

  1. IGN Reviews Rush 2: Extreme Racing USA (N64)


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