Turok: Rage Wars (Game Boy Color)

Turok: Rage Wars
Developer(s) Bit Managers
Publisher(s) Acclaim Entertainment
Composer(s) Alberto Jose González
Series Turok
Platform(s) Game Boy Color
Release date(s) November 1999[1]
Genre(s) Action, shooter
Mode(s) Single-player

Turok: Rage Wars is an action video game developed by Bit Managers and published by Acclaim Entertainment. It was released for the Game Boy Color handheld game console in 1999 alongside its Nintendo 64 counterpart. Although the game is set in the same fictional universe as its counterpart, it features a different storyline.

Gameplay

Turok: Rage Wars is an action game that is presented from a top-down perspective.[2] To progress through the game, the player must control Turok through four large worlds while battling enemies with multiple weapons. Each world consist of multiple levels that and some levels feature forced scrolling.[3] Weapons can also be upgraded or combined together to produce different effects.[2] The game employs a password system to prevent the loss of progress.[4] Although the game is set in the same fictional universe as its Nintendo 64 counterpart, it features a different storyline. The story of the game follows Turok as he prevents Dinosoids and Bionosaurs from reaching the Earth through dimensional portals.[3]

Development

Turok: Rage Wars was developed by the Spanish video game company Bit Managers and published by Acclaim Entertainment. Unlike Bit Manager's previous Turok game Turok 2: Seeds of Evil, which features a 2D side-scrolling engine, Turok: Rage Wars used an entirely new engine which allos players to move and jump in eight directions.[5] The music of the game was composed by Alberto Jose González, who also produced the music of the previous Game Boy Color Turok games.[6]

Reception

Reception
Review scores
PublicationScore
GameSpot6.7/10[2]
IGN7/10[4]
Nintendo Power7.4/10[3]
Nintendo Acción93/100[5]

Turok: Rage Wars received mexed to positive reviews from critics. Craig Harris of IGN described it as "a decent action game" that is better than its two predecessors and highlighted the game's new perspective, noting that the fact that the player can move in any direction "gives the game a lot more variety than just a simple run and jump game."[4] However, he criticized the weapons for being unbalanced.[4] Nintendo Power praised the game's graphics for details, use of color and quality animations.[3] Similarly, Miguel Lopez of GameSpot felt that "the levels look suitably lush and alive", but also admitted that the enemy characters did not look as great as the game's other elements.[2] In a very positive review, the Spanish official Nintendo magazine, Nintendo Acción, praised its extensive environments and varied arsenal of weapons, but noted that the controls have minor issues when the player moves diagonally.[5]

References

  1. "Turok: Rage Wars". IGN. Archived from the original on 2016-03-04. Retrieved 2016-11-08.
  2. 1 2 3 4 Miguel Lopez (2000-03-10). "Turok: Rage Wars Review". GameSpot. Archived from the original on 2015-11-07. Retrieved 2016-11-05.
  3. 1 2 3 4 "Turok: Rage Wars". Nintendo Power (129): 127. February 2000.
  4. 1 2 3 4 Craig Harris (1999-12-11). "Turok: Rage Wars". IGN. Archived from the original on 2015-06-12. Retrieved 2016-11-05.
  5. 1 2 3 "Turok Rage Wars". Nintendo Acción (in Spanish) (85): 74–75. December 1999.
  6. Bit Managers, ed. (1999). Turok: Rage Wars Instruction Manual. Acclaim Entertainment.
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